Games as Lit. 101 - Projection Protagonists @GameProf
Games as Lit. 101 - Projection Protagonists  @GameProf
Uploaded January 2015 | Updated September 2026, 2 weeks ago
Most video game stories either let you develop your own protagonist, or develop one for you. Today we'll talk about the former, and how this allows the player to project themselves into the story.

Enjoy the series? Support it on Patreon!
patreon.com/gamesaslit101

----------------

Music:
Arcade Academy, by Pixel Head -
soundcloud.com/pixel-head/arcade-acadmey

Art:
Jimi Bonogofsky-Gronseth - jimidoodle@blogspot.com

Website: gamesasliterature.com
Facebook: facebook.com/gamesasliterature

If you want to know which games we'll be talking about in the future, take a look at the episode schedule: gamesasliterature.com/?page_id=58

If you're inexperienced with video games and don't know some of the terminology in these videos, check out our Gamer's Glossary: gamesasliterature.com/?page_id=56
Games as Lit. 101 - Projection ProtagonistsUPDATE: Upcoming Videos and Patreon Revamp!Why Halo 3s Story Falls ShortGames as Lit. 101 - Difficulty & ImmersionThe Last of Us - Analysis Stream (Part 2.2)The Game Professor Reviews: Quantum BreakGames as Lit. Musings - Telltales Game of Thrones, Episode 1Review: CelesteGames as Lit. 101 - Darker and EdgierGames as Lit. 101 - Is Interactivity Really That Important?Games as Lit. Streaming - Black Mesa (Part 2)Prince of Persia (2008) is Ambitious and Messy
Games As Literature |

Games as Lit. 101 - Projection Protagonists

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER