Uploaded June 2022 | Updated September 2026, 3 weeks ago
DEFrag is inspired by DeFRaG, the Quake 3 mod focused on movement based maps with no enemies. This game strives to emulate Doom Eternal's various movement tech (intended or otherwise in the original game) and put it into maps and environments for the sole purpose of enjoying said movement as fast as possible.
I hope to evolve this into a fully realized "Speedrun-based" game if I do pursue more with this, but for now I'm content to have released something that feels vaguely like a video game, and one that I love and have a lot of experience with to boot.
If you are interested in checking out the demo, the link is available here: bloodshot9001.itch.io/defrag-demo
Special thanks to the following people for helping with the code, level design, and general work process for the game:
Bowsr
Fzzy
Ekorn
FullMetalGuitar
Make sure to check out my Twitch where I livestream!
Twitter: twitter.com/BloodShot9001
Twitch: twitch.tv/bloodshot9001
Discord: discord.gg/FBZEXEG
DEFrag is inspired by DeFRaG, the Quake 3 mod focused on movement based maps with no enemies. This game strives to emulate Doom Eternal's various movement tech (intended or otherwise in the original game) and put it into maps and environments for the sole purpose of enjoying said movement as fast as possible.
I hope to evolve this into a fully realized "Speedrun-based" game if I do pursue more with this, but for now I'm content to have released something that feels vaguely like a video game, and one that I love and have a lot of experience with to boot.
If you are interested in checking out the demo, the link is available here: bloodshot9001.itch.io/defrag-demo
Special thanks to the following people for helping with the code, level design, and general work process for the game:
Bowsr
Fzzy
Ekorn
FullMetalGuitar
Make sure to check out my Twitch where I livestream!
Twitter: twitter.com/BloodShot9001
Twitch: twitch.tv/bloodshot9001
Discord: discord.gg/FBZEXEG








