Uploaded July 2025 | Updated September 2026, 3 weeks ago
The main gameplay mechanics are shaping up, and with this update there's now more to the main gameplay loop established. Currently it's using debug commands, but I can select rewards to then put into the player's inventory, rather than needing to hardcode the inventory from the editor. And even better, this single menu is able to accomodate any/all types of upgrades, rather than needing a unique menu for each type.
Make sure to check out my Twitch where I livestream!
Twitter: twitter.com/BloodShot9001
Twitch: twitch.tv/bloodshot9001
Discord: discord.gg/FBZEXEG
The main gameplay mechanics are shaping up, and with this update there's now more to the main gameplay loop established. Currently it's using debug commands, but I can select rewards to then put into the player's inventory, rather than needing to hardcode the inventory from the editor. And even better, this single menu is able to accomodate any/all types of upgrades, rather than needing a unique menu for each type.
Make sure to check out my Twitch where I livestream!
Twitter: twitter.com/BloodShot9001
Twitch: twitch.tv/bloodshot9001
Discord: discord.gg/FBZEXEG







