Galaxy Formation Simulation using Fluids in Blender 3D @KaiKostack
Galaxy Formation Simulation using Fluids in Blender 3D  @KaiKostack
Uploaded August 2019 | Updated September 2026, 6 hours ago
Did you know that smoothed-particle hydrodynamics (SPH) can not only be used for simulating fluids but also for making galaxy clusters? This video was made with a slightly modified Blender version (to lift some restrictions*) but without any additional code. It took around 24 hours and 64 GB of RAM to simulate. Best watched in 4K. Enjoy!

Music: No Secrets by GoSoundtrack (CC BY)

Made with Blender


* To allow for more neighbor particles line 1542 in particle_system.c:
#define SPH_NEIGHBORS 512

has been changed to:
#define SPH_NEIGHBORS 128000

A comment in the code explains the problem: "If some [neighbors] aren't taken into account, the forces will be biased by the tree search order. This effectively adds energy to the system, and results in a churning motion. But, we have to stop somewhere, and it's not the end of the world. - jahka and z0r"
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Galaxy Formation Simulation using Fluids in Blender 3D

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