Uploaded May 2025 | Updated September 2026, 2 weeks ago
The Ultramarines 2nd Company makes one last gambit on Demerium and sends Veridian ahead of Damocles and Talasa to destroy the Warp Beacon reinforcing the Thousand Sons. Veridian must first pass through the ransacked reliquary to reach it.
Valius is bugged and does not have his line play when entering the facility and noting the locked door.
I have had squadmates die in the very first encounter here before even reaching the building. It's a tough mission that has notable waiting periods with no respite as you sit through dialogue while enemy wave countdowns are still ticking down. Plus there's only a single ammo crate that can run out in higher difficulties which leaves you pretty starved for the bridge section afterwards.
I think the game might have been a bit borked prior to a certain patch because I don't remember visiting the top-left tomb as much as the other three, which is a shame because it's the coolest looking one.
Chapters
0:00 Intro
1:04 Approach
1:33 Entry
1:49 Inactive Console
2:23 Fusion Core search
3:35 Taking too long
4:15 Fusion Core found
4:36 Console Restored
5:55 Servo-Skull Start
6:29 Servo-Skull Fail
7:03 Servo-Skull Success
7:45 Tomb Conclusion
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #veridian #reliquary #chaos #chaosspacemarines #servitors #servoskull
The Ultramarines 2nd Company makes one last gambit on Demerium and sends Veridian ahead of Damocles and Talasa to destroy the Warp Beacon reinforcing the Thousand Sons. Veridian must first pass through the ransacked reliquary to reach it.
Valius is bugged and does not have his line play when entering the facility and noting the locked door.
I have had squadmates die in the very first encounter here before even reaching the building. It's a tough mission that has notable waiting periods with no respite as you sit through dialogue while enemy wave countdowns are still ticking down. Plus there's only a single ammo crate that can run out in higher difficulties which leaves you pretty starved for the bridge section afterwards.
I think the game might have been a bit borked prior to a certain patch because I don't remember visiting the top-left tomb as much as the other three, which is a shame because it's the coolest looking one.
Chapters
0:00 Intro
1:04 Approach
1:33 Entry
1:49 Inactive Console
2:23 Fusion Core search
3:35 Taking too long
4:15 Fusion Core found
4:36 Console Restored
5:55 Servo-Skull Start
6:29 Servo-Skull Fail
7:03 Servo-Skull Success
7:45 Tomb Conclusion
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #veridian #reliquary #chaos #chaosspacemarines #servitors #servoskull







![Izumis Serene Saunter | Animation and Voice Line Highlights | Under Night In-Birth II [SYS:Celes]
Look at all this CONTEXT theyre not bothering to explain.
Izumis got a handful of interactions that suggest her importance, for all thats worth with the minimal amounts of context we have at the moment. Beyond that its mostly her being really new to all of this and attempting to bond with other pet owners. What is interesting is how she retroactively gives Ogre another encounter in HIS arcade mode. Boss characters did that with DLC characters but not for other regular cast members so thats new, its almost as if FB cares about its story. Nothing particularly juicy in lore or interactions here beyond that.
Izumis interaction and victory lines are a bit all over the place. Shes got no intro for Seth despite having both a unique win/loss lines in victory lines. Shes got nothing to say to Tsurugi if she wins or loses, etc. I wonder what we missed to have her react to Hyde that way if she beats him. Yuzu out here calling everyone -chan.
Youll forgive me for not including her lobby lines as theyre not all that interesting and my computer wasnt giving me the time of day to record my screen for whatever reason.
Chapters
0:00 Arcade Standby
0:17 Arcade Game Over and Continue
0:25 Ogre Encounter
3:12 Kuon Encounter
4:26 Character Select Lines
4:37 Unique Interactions
5:16 Round Win/Round Loss/Time Out/Taunt
5:32 Vorpal
5:56 Super Lines
6:40 Victory and Defeat Lines
#uni #uniel #unist #unib #uniclr #undernightinbirth #undernightinbirthii #sysceles #uni2 #unisc #undernightinbirth2 #izumi #elefee Izumis Serene Saunter | Animation and Voice Line Highlights | Under Night In-Birth II [SYS:Celes]](https://i.ytimg.com/vi/tE9BqJdYCZw/mqdefault.jpg)


