Fusion 360 Surface Modeling Tutorial - Core Concepts Explained @ProductDesignOnline
Fusion 360 Surface Modeling Tutorial - Core Concepts Explained  @ProductDesignOnline
Uploaded April 2020 | Updated September 2026, 2 weeks ago
Fusion 360’s surface tools offer several advantages. In this video, we’ll take a look at using core surface tools to surface model a spoon.

I’ll walk you through a common “skeleton” technique that we'll use to reference the top profile shape. We’ll complete the surface model by surfacing the handle and trimming the excess material away.

TIMESTAMPS
0:00 - Surface modeling a spoon in Fusion 360
0:45 - Creating the top profile sketch
4:00 - Making the top sketch fully-defined
5:26 - Intersecting the top profile points
5:38 - Creating the side profile template
6:42 - Sketching the side profile
8:53 - Projecting the spoon shape
10:00 - Finishing the sketches
11:27 - Patching the spoon shape
13:45 - Lofting the handle shape
14:44 - Trimming the handle
15:21 - Adjusting the spoon and handle shape

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1. This tutorial's resource page ➞ ProductDesignOnline.com/33
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DISCLAIMER
This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This helps you support the channel at no extra cost to you and allows me to continue to make videos like this.


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Fusion 360 Surface Modeling Tutorial - Core Concepts Explained

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