Uploaded March 2024 | Updated September 2026, 3 weeks ago
What's this? Actual GBA and Nintendo DS in Furnace? Yes, folks. In a future release of Furnace, you will be able to make music for the GBA and NDS. These two systems were introduced in a recent development build of Furnace (dev196, in this case). For the GBA, Furnace will support both the FIFO PCM channels found on the GBA's DMA hardware (2 channels) and a driver called MinMod. This driver was developed by Natt Akuma, which allows up to 16 software-mixed channels while using as little CPU and memory as possible on the GBA. And for NDS, I simply wanted to make use of the PSG features (pulse widths and noise, which are only found in channels 9 to 16) in some way in addition to using the PCM capabilities of its sound chip. I think these will be great additions as it means no longer needing to add an x number of Generic PCM DAC systems to simulate them as I did previously.
Because these two songs were done using a development build of Furnace, I will release the modules to these on my Discord server once tildearrow releases the next stable build of Furnace.
Time stamps:
00:00 - MinMod Test (GBA-MinMod Driver)
02:09 - Beginning of the Journey (NDS Remake)
What's this? Actual GBA and Nintendo DS in Furnace? Yes, folks. In a future release of Furnace, you will be able to make music for the GBA and NDS. These two systems were introduced in a recent development build of Furnace (dev196, in this case). For the GBA, Furnace will support both the FIFO PCM channels found on the GBA's DMA hardware (2 channels) and a driver called MinMod. This driver was developed by Natt Akuma, which allows up to 16 software-mixed channels while using as little CPU and memory as possible on the GBA. And for NDS, I simply wanted to make use of the PSG features (pulse widths and noise, which are only found in channels 9 to 16) in some way in addition to using the PCM capabilities of its sound chip. I think these will be great additions as it means no longer needing to add an x number of Generic PCM DAC systems to simulate them as I did previously.
Because these two songs were done using a development build of Furnace, I will release the modules to these on my Discord server once tildearrow releases the next stable build of Furnace.
Time stamps:
00:00 - MinMod Test (GBA-MinMod Driver)
02:09 - Beginning of the Journey (NDS Remake)
![Spades Archive Tunes - The Pre-Chiptune Collection (2014-2017) Part 3
In part 1, I previously mentioned in the description that I had lost access to some songs due to an app expecting me to pay the instrument packs I used for the songs. I got access to them now. All I had to do was go to the Apple website and change my Apple ID, and then go into the app and select the Restore Purchases option. My Apple ID was previously connected to a Yahoo account that I have since deleted, so that might have been why I didnt have access to them for a while. So, I decided to do part 3 of my pre-chiptune collection. I also decided to include some songs that I forgot to put in part 1 and 2. Not a lot here, but at least I can say that I now shared my full catalog of my old non-chiptune songs from 2014-2017.
Additional notes about some of the songs posted in the pinned comment.
Part 1: https://youtu.be/l9_hmokH8FI
Part 2: https://youtu.be/P9VBsNDdBdk
Time stamps:
00:00 - Character Theme No15
04:28 - City Theme 7
08:00 - City Theme 8
12:32 - Firey Rain
13:26 - I Am A Square
15:04 - Marble Madness (NES) - Beginner Race (Auxy Cover)
16:05 - Marble Madness (NES) - Practice Race (Auxy Cover)
16:59 - Beatwave Demo Song: Roads (Auxy Cover)
18:23 - Smooth Criminal [MJ Moonwalker] (Medly Cover)
20:51 - Song of Beatwave [Beatwave Demo Song: Universal Fallacy]
22:56 - Kesha: Take it Off (Medly Cover)
26:35 - Kazumi Totaka: Totakas Song (Beatwave Cover)
27:11 - Unfinished City Theme 2
28:05 - Until The Sun Sets
32:13 - What is a Song?
33:37 - When It Rains, It Pours Spades Archive Tunes - The Pre-Chiptune Collection (2014-2017) Part 3](https://i.ytimg.com/vi/a5VKk39bJ9s/mqdefault.jpg)









