Full SKELETAL MESH Editor Tutorial | Unreal Engine 5.7 @ProjProd
Full SKELETAL MESH Editor Tutorial | Unreal Engine 5.7  @ProjProd
Uploaded January 2026 | Updated September 2026, 2 weeks ago
It’s finally here, guys! 🎉
The complete guide to the Skeletal Mesh Editor in Unreal Engine 5.7 is out, walking you through the entire process, from a Static Mesh all the way to a Skeletal Mesh, ready for Control Rig and animation.
Discover how to create joint sand paint skin weights directly inside Unreal Engine
Don’t miss a minute, everything you need is right there! 🚀

🫟 Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava

Links:
My Unreal Fest talk with additional Tips on Skeletal Mesh Editor:
youtu.be/XTv31C3zcnM?si=2SDwcTI5fCAQKWKw

Crab Model:
sketchfab.com/3d-models/crabulb-rigged-eccf00581ba04a68a98a7fd52424c1a8

Procedural Animation with Locomotor in Unreal:
youtu.be/kT2gNw7aJfc?si=ZFuOST6OYCZ_7alS

00:00 Intro
00:21 Context
00:43 Static to Skeletal!
01:16 Setting up the UI
02:35 Starting the Skeleton Creation
09:23 Orientation of the Joints
11:12 Mirroring a joint chain
11:46 Continuing the joints creation
17:40 Recap of the Edit Skeleton Step and Tips
18:43 Skinning!
19:16 Bind Skin
21:45 Editing Weights
28:05 Mirroring Weights
29:16 Finalizing Weights on the other parts
31:02 Further Joints Orientation adjustment
32:03 Creating Morph Target in Editor!
33:08 Additional Tips
33:52 Final Look !
34:13 Outro

#unrealengine #rigging #animation
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Proj Prod |

Full SKELETAL MESH Editor Tutorial | Unreal Engine 5.7

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