Uploaded August 2019 | Updated September 2026, 3 weeks ago
NVIDIA's Nuno Subtil walks developers through a brief history of Graphical Rendering Techniques, starting with the rasterization solutions that have been dominant for more than a decade, and ending with full real-time path tracing, an advanced process that was shown running on a modified version of Quake 2 at GDC.
NVIDIA's Nuno Subtil walks developers through a brief history of Graphical Rendering Techniques, starting with the rasterization solutions that have been dominant for more than a decade, and ending with full real-time path tracing, an advanced process that was shown running on a modified version of Quake 2 at GDC.










