From Museums to Raves: Site-Specific Live Games - Elizabeth Simoens @VideoBrainsTalks
From Museums to Raves: Site-Specific Live Games - Elizabeth Simoens  @VideoBrainsTalks
Uploaded May 2017 | Updated September 2026, 2 weeks ago
Elizabeth chronicles her experience in creating games for museums, raves, and the streets of London and how the site/audience alter the game design in her works for both Fire Hazard and SeaSylph Games.

Elizabeth Simoens works in immersive games doing neat stuff with museums, theatres, cities and more. Find out exactly how cool that is @SeaSylphGames

------

VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.

Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk
From Museums to Raves: Site-Specific Live Games - Elizabeth SimoensMy Life as a Character in a Point and Click Adventure - Thomas McMullanThe Final Fuckeduplet: Everything is Terrible (Except Its Not Really) - Alice BellA Psychogeography of Games Episode 4: George Buckenham - Hannah NicklinOn Bugs, Text and Performance in Games - Tim SkewThanks for the Legacy - Luke KearVideogames need more violence - Ed SmithThe Dating Game: How Video Games Saved My Love Life - Ric CowleyI LIKE WRESTLING - Ian DransfieldFull House of the Dead - Sean SmithDeception, Betrayal and Horror in Co-Op - Tom HatfieldExcuses For Why I Own Two Peter Gabriel Games - Pat Ashe
VideoBrains Event |

From Museums to Raves: Site-Specific Live Games - Elizabeth Simoens

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER