Fractals Produced by Varying p on the Chaos Game with 6 Vertices @MathDoctorMitchell
Fractals Produced by Varying p on the Chaos Game with 6 Vertices  @MathDoctorMitchell
Uploaded December 2025 | Updated September 2026, 44 minutes ago
This animation, created using MATLAB, illustrates the fractal generated by "the Chaos Game" by varying the value of the coefficient, p.
When p is small, the next point (iterate) is close to the selected vertex since (1-p) is relatively large.

The self-similarity of the fractals is shown in the zoomed-in windows on the right.

In the case of 6 vertices, it appears as if the hexagon tips intersect when p=1/3. I have not confirmed this. Just a conjecture.

What is the threshold for p for other shapes?
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Jonathan Mitchell |

Fractals Produced by Varying p on the Chaos Game with 6 Vertices

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