Uploaded January 2017 | Updated September 2026, 13 hours ago
I remember when this was considered a very hard demon XDDD
it still is ffs this is annoying ;ccc
I remember when this was considered a very hard demon XDDD
it still is ffs this is annoying ;ccc
![[2.11] Plutri by Zidnes
hi
A very simplistic level, that despite its simplicity does look very nice with its usage of colours and relativetly clean gameplay.
Its design is not a copypasta fest, which I thoroughly respect.
Its pretty short and rushed, made probably for dem easy CPs but Ive seen better attempts of making lazy levels. This level aint one of them.
Overal nice stuff, Id see this getting rated. Not featured.
ID; 50445681 [2.11] Plutri by Zidnes](https://i.ytimg.com/vi/qGQw7Wzt2Wo/mqdefault.jpg)









![[2.11] PLAY by Walroose
First of all, I noclipped this level. I didnt want to waste valueable time on beating this level simply to showcase. I HAVE A LIFE TOO. I wasted a lot of attempts trying to beat it legit. I beat it on a copyable so no biggie deal.
Onto the level, wowzies. I really like the gameplay. Its very original and synced, especially after the first part and the last three parts. That gameplay right there is good shit, original quality. Memory cube with smooth movements like that is something I thoroughly appreciate.
The level is a hard demon in my opinion, and definetely lives up to it in terms of gameplay. What I noticed is that this level heavily relies on the players skill rather than memorization, which is shown in the parts like the first ship, the ball after the drop, all the wave parts and the last two parts.
The ship gameplay in the second part is also very satisfying. It has a nice usage of straight flying towards the end. But the best bit is the way the ship manouvres through the obstacles in the beginning of the part. Despite being good gameplay, theres an invisible speed portal midway the level that makes it rather tedious and hard to pass.
The random flashes of non-green colours are a cool touch - not overused but certainly there. Makes the whole thing less boring to look at.
The last spider part is pretty unfair. Taking LDM will remove the black layer in front of the player, greatly increasing the vision the player has on the part. Its a tedious part aswell, because of its sudden timings and fast pace.
The decoration and designs in this level are on points. Green is my favourite colour, and that made this level a candy to the eye. The second part was the best, paired with that memory cube with all the moving orbs. Amazing designs, cool background, and amazing choosing of colours, even though its only green. Brightness always plays a role in such levels.
Despite me going fanboy on the designs, theres a flaw here and there. The first part felt empty, having designs only placed on the bits where there is gameplay. That made the first part felt rushed and can give a wrong impression on the rest of the level.
*To summarize the level;* A cool, green cyberthemed level with interesting gameplay - original, skill-based and very well executed.
This level is getting a 10* rating once rated.
ID; 48741500
Song; https://www.youtube.com/watch?v=MKwXAW3RuH0
Alex S. - Play [2.11] PLAY by Walroose](https://i.ytimg.com/vi/rhHrvIW1GVM/mqdefault.jpg)