Uploaded November 2018 | Updated September 2026, 9 hours ago
First of all, I noclipped this level. I didn't want to ''waste'' valueable time on beating this level simply to showcase. I HAVE A LIFE TOO. I wasted a lot of attempts trying to beat it legit. I beat it on a copyable so no biggie deal.
Onto the level, wowzies. I really like the gameplay. It's very original and synced, especially after the first part and the last three parts. That gameplay right there is good shit, original quality. 'Memory' cube with smooth movements like that is something I thoroughly appreciate.
The level is a hard demon in my opinion, and definetely lives up to it in terms of gameplay. What I noticed is that this level heavily relies on the player's skill rather than memorization, which is shown in the parts like the first ship, the ball after the drop, all the wave parts and the last two parts.
The ship gameplay in the second part is also very satisfying. It has a nice usage of straight flying towards the end. But the best bit is the way the ship manouvres through the obstacles in the beginning of the part. Despite being good gameplay, there's an invisible speed portal midway the level that makes it rather tedious and hard to pass.
The random flashes of non-green colours are a cool touch - not overused but certainly there. Makes the whole thing less boring to look at.
The last spider part is pretty unfair. Taking LDM will remove the black layer in front of the player, greatly increasing the vision the player has on the part. It's a tedious part aswell, because of it's sudden timings and fast pace.
The decoration and designs in this level are on points. Green is my favourite colour, and that made this level a candy to the eye. The second part was the best, paired with that memory cube with all the moving orbs. Amazing designs, cool background, and amazing choosing of colours, even though it's only green. Brightness always plays a role in such levels.
Despite me going fanboy on the designs, there's a flaw here and there. The first part felt empty, having designs only placed on the bits where there is gameplay. That made the first part felt rushed and can give a wrong impression on the rest of the level.
*To summarize the level;* A cool, green cyberthemed level with interesting gameplay - original, skill-based and very well executed.
This level is getting a 10* rating once rated.
ID; 48741500
Song; youtube.com/watch?v=MKwXAW3RuH0
Alex S. - Play
First of all, I noclipped this level. I didn't want to ''waste'' valueable time on beating this level simply to showcase. I HAVE A LIFE TOO. I wasted a lot of attempts trying to beat it legit. I beat it on a copyable so no biggie deal.
Onto the level, wowzies. I really like the gameplay. It's very original and synced, especially after the first part and the last three parts. That gameplay right there is good shit, original quality. 'Memory' cube with smooth movements like that is something I thoroughly appreciate.
The level is a hard demon in my opinion, and definetely lives up to it in terms of gameplay. What I noticed is that this level heavily relies on the player's skill rather than memorization, which is shown in the parts like the first ship, the ball after the drop, all the wave parts and the last two parts.
The ship gameplay in the second part is also very satisfying. It has a nice usage of straight flying towards the end. But the best bit is the way the ship manouvres through the obstacles in the beginning of the part. Despite being good gameplay, there's an invisible speed portal midway the level that makes it rather tedious and hard to pass.
The random flashes of non-green colours are a cool touch - not overused but certainly there. Makes the whole thing less boring to look at.
The last spider part is pretty unfair. Taking LDM will remove the black layer in front of the player, greatly increasing the vision the player has on the part. It's a tedious part aswell, because of it's sudden timings and fast pace.
The decoration and designs in this level are on points. Green is my favourite colour, and that made this level a candy to the eye. The second part was the best, paired with that memory cube with all the moving orbs. Amazing designs, cool background, and amazing choosing of colours, even though it's only green. Brightness always plays a role in such levels.
Despite me going fanboy on the designs, there's a flaw here and there. The first part felt empty, having designs only placed on the bits where there is gameplay. That made the first part felt rushed and can give a wrong impression on the rest of the level.
*To summarize the level;* A cool, green cyberthemed level with interesting gameplay - original, skill-based and very well executed.
This level is getting a 10* rating once rated.
ID; 48741500
Song; youtube.com/watch?v=MKwXAW3RuH0
Alex S. - Play


![[2.11] NeGai by Glaid
I need to turn up my game volume next time I record something.
This beautiful two minute level is a visual masterpiece created by Glaid, an upcoming creator with 4 CP as I write this down. I found this level in the magic section and am pleased to see the quality of that section increase by a long shot, not because of this level I found, but in general.
Every single part of this level has backgrounds put together nicely, with beautiful colours to compliment its astounding visual as a whole. In addition, Ive never seen backgrounds very similair to this one (doesnt mean these are an original concept!)
I highly appreciate the slow speeds in combination with the song. The song itself is very calm, and the gameplay works very well together with the song. I have to admit, it would be difficult to sync gameplay to this song, so I was glad to see the sync in this level to be present for the most part.
Watch out though! The gameplay gets progressively harder the further you go into the level, up until the point where its a good decision to take a practise run before playing the level. If it wasnt for the practise runs, I would still be trying to play and beat it was we speak, which says something about the gameplay.
As much as I hate to admit it, Im going as far as saying the gameplay is considerably inconsistent. As I mentioned, the further you go into the level, the harder it gets.
Design isnt lacking anywhere. The nice calm song, calm backgrounds and slow gameplay are further complimented by the simple, yet elegant-looking design. All in all, the level is a finished puzzle, instead of missing a few pieces here and there.
My complaints are;
- Fix the gameplay. There are places where the player falls into the void. Watch out for those places.
- Spider needs some spikes. I can teleport into hazards (places between block structures) without taking any damage. I KNOW this statement is contradicting because one of the hazards is a secret path to a well hidden coin, but using fake spikes to cover it up would be an option.
The coins itself were not that hard. It did take me two practise runs to find the collectables for the first coin, and one practise run to find the collectibles for the second coin. The third coin didnt have any special routes, though I did miss its collectible. That was unfortunate.
Overall coin rating is a 6.85 / 10.00.
TL;DR: The level is calm and simple, yet elegant and very soothing to play. The coins take time to find, so for coin grinding, I wouldnt suggest to play this level (if it were to be featured!).
Id give this a difficulty of either Harder 6🌟 or Harder 7🌟.
This level is hands down ✨ feature-worthy ✨ to me. Maybe an Epic rating, but the gameplay leaves that option questionable for me. [2.11] NeGai by Glaid](https://i.ytimg.com/vi/ruAKiEJvynk/mqdefault.jpg)







