Uploaded October 2024 | Updated September 2026, 3 weeks ago
Last day of the Fresh Asset Sale. I received a request for the creation of biomes and presets for the HDRP version of ALP's Nature Package - Forest Environment. This is a quick showcase.
Since in general the biome presentation is about 30 seconds I thought I'd show the spline path and spline area painting in addition and visualize how smooth the workflow with MicroVerse is 😊
Please note that I put the asset into Biomes and Presets for MicroVerse, I'm just linking Biomes and Presets 2 for MicroVerse simply because version 1 is included in 2 and currently 2 is in Unity's Fresh Asset Sale 😉
00:00 Add heightmap
00:08 Showing terrain layers
00:16 Showing biomes
00:26 Finished
00:28 Paint textured path
00:40 Clear vegetation along path
01:00 Vegetation along path
01:16 Clear new vegetation along path via hierarchy change
01:34 Modify path
02:06 Paint dense plant area
Assets used:
* [⭐ Fresh Asset Sale ⭐] Biomes and Presets 2 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-2-for-microverse-251773?aid=1011lfvh6&pubref=ribp2mv&utm_source=aff
* Nature Package - Forest Environment
assetstore.unity.com/packages/3d/vegetation/nature-package-forest-environment-165645?aid=1011lfvh6&pubref=afe&utm_source=aff
* Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
Last day of the Fresh Asset Sale. I received a request for the creation of biomes and presets for the HDRP version of ALP's Nature Package - Forest Environment. This is a quick showcase.
Since in general the biome presentation is about 30 seconds I thought I'd show the spline path and spline area painting in addition and visualize how smooth the workflow with MicroVerse is 😊
Please note that I put the asset into Biomes and Presets for MicroVerse, I'm just linking Biomes and Presets 2 for MicroVerse simply because version 1 is included in 2 and currently 2 is in Unity's Fresh Asset Sale 😉
00:00 Add heightmap
00:08 Showing terrain layers
00:16 Showing biomes
00:26 Finished
00:28 Paint textured path
00:40 Clear vegetation along path
01:00 Vegetation along path
01:16 Clear new vegetation along path via hierarchy change
01:34 Modify path
02:06 Paint dense plant area
Assets used:
* [⭐ Fresh Asset Sale ⭐] Biomes and Presets 2 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-2-for-microverse-251773?aid=1011lfvh6&pubref=ribp2mv&utm_source=aff
* Nature Package - Forest Environment
assetstore.unity.com/packages/3d/vegetation/nature-package-forest-environment-165645?aid=1011lfvh6&pubref=afe&utm_source=aff
* Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
![Water Bender in Coast & Dunes Environment
The new Coast & Dunes Environment of NatureManufacture is so exciting, I spent the entire weekend toying around with it 🥰 What you see is just a short part of the coast of the demo scene that comes with the asset, but alone that this is URP graphics speak for itself. Most awesome asset!
I wanted to integrate Ida Fabers Water Bender and actually let her do some water bending. One thing led to the other and now theres water spirits being summoned. I like it! For the water bending / spirit summoning all credit to A Bit Of Game Dev and his awesome youtube tutorial and github repository for the effects. Please check out the github repository to see which animations are actually used, some of them are from Mixamo.
I also extended the Malbers HAP Controller to support custom animations. The martial arts training animations are from the asset of Kubold. The cloth simulation is from the previous videos, ie Magica Cloth 2 is in use. Oh btw, I noticed Magica Cloth 2 supports wind, so I had to check that out as well.
Its really exciting to integrate several assets and see the professionality in all of them by seeing how easy they are to combine and have them work well with each other.
All in all Im very pleased with the results in such a short amount of time 😀
The music is from Sky Mubs, very enjoyable to have running in the background while coding.
Assets used:
* [⭐ New Release Sale ⭐] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* River Spirit Waterbender
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/river-spirit-waterbender-309111?aid=1011lfvh6&pubref=ifwb&utm_source=aff
* Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* Magica Cloth 2
https://assetstore.unity.com/packages/tools/physics/magica-cloth-2-242307?aid=1011lfvh6&pubref=msmc2&utm_source=aff
* Tools for Magica Cloth 2
https://assetstore.unity.com/packages/tools/physics/tools-for-magica-cloth-2-311633?aid=1011lfvh6&pubref=ritmc2&utm_source=aff
* Fighting Animset Pro
https://assetstore.unity.com/packages/3d/animations/fighting-animset-pro-64666?aid=1011lfvh6&pubref=kfasp&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
* How To Create Water Effects in Unity - Water Bending Tutorial by A Bit Of Game Dev
https://www.youtube.com/watch?v=3CcWus6d_B8&
https://github.com/abitofgamedev/water_vfx
Music used:
Sky Mubs - The Bravery
https://www.youtube.com/watch?v=kiVYEdK2zDU
Sky Mubs Social Links:
• Youtube : / skymubs
• Facebook : / skymubs
• SoundCloud : / sky-mubs
• Twitter : / skymubs
• Itunes : https://apple.co/2Pb6JWv
• Spotify : https://spoti.fi/2vFc9RJ
• Amazon : https://amzn.to/2Bl3rNU
• Website : https://sky-mubs.com
• Email → skymubs@hotmail.com Water Bender in Coast & Dunes Environment](https://i.ytimg.com/vi/RYo6PJn3TyY/mqdefault.jpg)

![Creepy Graveyard Scene #SpringSaleShorts
The Environment Bundle of NatureManufacture is available as Flash Deal, its a must have imo. I showcased their vegetation assets already during Unitys Spring Sale. Meadow Environment, Forest Environment and Mountain Environment are among the best assets on the Unity Asset Store. But what you also get with the bundle is eg the graveyard asset.
So I thought of a way to showcase it. I have the Witch asset, Maksim Bugrimovs awesome Primitive Characters asset and some Witch animations.
Well, for checking out the combinations of those assets, or any asset models with animations, I developed Animation Preview Pro. So I combined those in the scene. Just to see how it looks and feels.
The result: Some weird creepy stuff is going on in that graveyard there. I tuned the mood a bit for the graveyard demo to my personal preference. I just liked it a bit darker for this special case with the Sun showing godrays. Everyone adjust this to how you see fit. Toy around with fog, its Magic!
PS: I converted the Witch and the Primitive Characters to HDRP, they are only available for Built-In on the Unity Asset Store.
00:00 Start with demo scene
00:06 Override ambience
01:06 Add Witch
01:44 Setup animator controller with Witch animations
02:18 Animation Preview Pro
02:26 Preview Witch animations
03:26 Add Shaman
03:34 Use animations of Witch
03:50 Stage worshop position
04:08 Add worship character
05:08 Add Photo Session and take pictures inside Editor
Assets used:
* [⚡ Flash Deal ⚡] Environment Bundle - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/environment-bundle-dynamic-nature-199045?aid=1011lfvh6&pubref=nmeb&utm_source=aff
* Animation Preview Pro
https://assetstore.unity.com/packages/tools/animation/animation-preview-pro-227335?aid=1011lfvh6&pubref=riapp&utm_source=aff
* Primitive Characters Pack (Pack)
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/primitive-characters-pack-pack-266458?aid=1011lfvh6&pubref=mbpcp&utm_source=aff
* Witch.
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/witch-191230?aid=1011lfvh6&pubref=dpw&utm_source=aff
* Witch Hag Animations
https://assetstore.unity.com/packages/3d/animations/witch-hag-animations-262198?aid=1011lfvh6&pubref=rwha&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Creepy Graveyard Scene #SpringSaleShorts](https://i.ytimg.com/vi/SFRqrI3cX2U/mqdefault.jpg)
![Flash Deal: Animation Preview + 2x Bonus
My asset Animation Preview will be a Flash Deal today. I thought Id throw in 2x Bonus which is valid during this Sale, so I suggest to apply them immediately.:
Bonus 1: Upgrade to Animation Preview Pro will be for free during the sale for everyone who owns Animation Preview. Of course this applies to everyone who supported me over the years as well.
Bonus 2: Photo Session is an ideal companion for Animation Preview and Animation Preview Pro. I set the upgrade price to a low $10 for everyone who is intersted in it.
Enjoy! 😀
Enough with the avertising. The video shows Animatio Preview Pro previewing the excellent Kubold animations in combination with various characters of Malbers Animations and Maksim Bugrimov. As background I used the top quality asset Castle Valley. Photo Session is shown to display the advantage of creating eg promotional screenshots inside the Unity Editor without having to enter play mode.
00:00 Set background
00:06 Create animator controller with animations
00:44 Combine character with animator controller
00:54 Preview animations with Animation Preview Pro
01:12 Demon
01:46 Sumo
02:50 Female Mech
03:56 Defender Mech
05:28 Drake the Dragonkin
06:14 Staging screenshot scene
06:54 Photo Session
07:20 Promotional screenshot
Assets used:
* [⚡ Flash Deal ⚡] Animation Preview
https://assetstore.unity.com/packages/tools/animation/animation-preview-224321?aid=1011lfvh6&pubref=riap&utm_source=aff
* [⭐ Sale Bonus 1 (FREE) ⭐] Animation Preview Pro
https://assetstore.unity.com/packages/tools/animation/animation-preview-pro-227335?aid=1011lfvh6&pubref=riapp&utm_source=aff
* [⭐ Sale Bonus 2 (Flash Deal Sale Upgrade Option) ⭐] Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
* Fighting Animset Pro
https://assetstore.unity.com/packages/3d/animations/fighting-animset-pro-64666?aid=1011lfvh6&pubref=kfas&utm_source=aff
* PBR Fighters (Pack)
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/pbr-fighters-pack-145995?aid=1011lfvh6&pubref=mbpbrf&utm_source=aff
* Drake the Dragonkin
https://assetstore.unity.com/packages/3d/characters/creatures/drake-the-dragonkin-203692?aid=1011lfvh6&pubref=madtd&utm_source=aff
* Sci-Fi Characters (Pack) Vol.2
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/sci-fi-characters-pack-vol-2-217134?aid=1011lfvh6&pubref=mbsfcp2&utm_source=aff
* Castle Valley Collection 1
https://assetstore.unity.com/packages/3d/environments/landscapes/castle-valley-collection-1-165032?aid=1011lfvh6&pubref=gcv&utm_source=aff Flash Deal: Animation Preview + 2x Bonus](https://i.ytimg.com/vi/SGvoDIHN5vE/mqdefault.jpg)

![Cougar and Leopard running around in Unitys Book of the Dead Environment
The release sale for the new asset of Malbers is ending today. Its an exciting new asset, I thought Id create a quick showcase in case you consider buying it. Heres running around in Unitys Book of the Dead Environment.
Assets used:
* [⭐ New Release ⭐] Realistic Cougar-Panther-Leopard-Jaguar
https://assetstore.unity.com/packages/3d/characters/animals/realistic-cougar-panther-leopard-jaguar-313177?aid=1011lfvh6&pubref=marc&utm_source=aff
* Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* Book Of The Dead: Environment | HDRP
https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-hdrp-121175?aid=1011lfvh6&pubref=utbotd&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Cougar and Leopard running around in Unitys Book of the Dead Environment](https://i.ytimg.com/vi/Sic84jN0N9Q/mqdefault.jpg)
![Terrain Converter: Backdrop Creation and Distribution
Ive added a distribution mechanism for prefabs to Terrain Converter. You can make your scene appear vast with low performance impact by distributing a mesh around your terrain. This showcase is on purpose 1 terrain only, the placed terrain is randomly rotated around the y-axis. Of course you can add more variations conveniently. Just use MicroVerse to create your terrain, then convert to mesh, then reuse the prefabs.
00:00 Create a prefab using MicroVerse
00:20 Terrain to mesh
00:48 Show prefab
01:00 Change terrain
01:18 Backdrop distributor
01:38 Adjust distribution
01:48 Move meshes closer to terrain
01:54 Show vertices
Assets used:
* [⭐ New Release Sale ⭐] Terrain Converter - Terrain to Mesh for Unity 6, MicroVerse, Gaia Terrain
https://assetstore.unity.com/packages/tools/terrain/terrain-converter-terrain-to-mesh-for-unity-6-microverse-gaia-te-295048?aid=1011lfvh6&pubref=ritc&utm_source=aff
* [⭐ $20 Sale ⭐] Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Landscape Ground Pack 2
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-2-73547?aid=1011lfvh6&pubref=nmlgp2&utm_source=aff Terrain Converter: Backdrop Creation and Distribution](https://i.ytimg.com/vi/Sk0VQPN4By4/mqdefault.jpg)
![MicroVerse Short: Create Biomes
You can create your own Biomes quite easily with a new feature in Genesis for MicroVerse.
Quick Instructions:
* drag presets which you want to combine into the scene
* parent them to a gameobject, name the gameobject
* open ReGenesis and hit the biome creation button
* drag the gameobject back into the content browser and create a thumbnail
Thats it! 😀
Assets used:
* [⭐ Release Sale ⭐] Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* Flooded Grounds
https://assetstore.unity.com/packages/3d/environments/flooded-grounds-48529?aid=1011lfvh6&pubref=fg&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff MicroVerse Short: Create Biomes](https://i.ytimg.com/vi/SrXhni5hxA0/mqdefault.jpg)
![Spline Mask - Masking and animating existing emissive Textures
Heres how to create a reveal mask for an existing emissive texture. Malbers usually releases his animals with Magic. The technique is simple: Paint a gradient over the emissive texture and reveal it using the gradient and a shader.
Assets used:
* [⭐ New Release Sale ⭐] Spline Mask for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Realistic Deer
https://assetstore.unity.com/packages/3d/characters/animals/realistic-deer-214765?aid=1011lfvh6&pubref=mard&utm_source=aff Spline Mask - Masking and animating existing emissive Textures](https://i.ytimg.com/vi/Su1XuV5iHNM/mqdefault.jpg)
![Genesis Pro for MicroVerse - Update September 2026
Ive release a free update to Genesis Pro, heres a video showing the new and enhanced features.
00:00 Start from scratch
00:56 Stamp creator update
02:26 Filter presets
06:20 Variator
06:46 Distribution
10:04 Stamp Picker
Assets used:
* [⭐ Fresh Asset Sale ⭐] Genesis Pro for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff Genesis Pro for MicroVerse - Update September 2026](https://i.ytimg.com/vi/Ts0wYdK97qM/mqdefault.jpg)
![Noise Toolkit: Height Maps with MicroVerse
Working with MicroVerse made me realize how fast it is in general. Jason did most impressive work on it. I tried injecting my custom noise to the stamps. Well, as usual things escalated and an asset came out of it. You can think of it as an extension to Genesis for MicroVerse, thats what I intended it for. However, it became so much more and its way easier to maintain as a dedicated asset. So here you have a Noise Generator, dedicated for MicroVerse, but can also create terrain brushes for Unity terrain and user stamps for Gaia. I guess you can clearly see the performance impact MicroVerse gives you.
The asset can create noise for heightmaps as well as for masks. The masks will be shown in a follow-up video. You can save the textures as such and also use them directly as noise in MicroVerse stamps.
The asset was just released and feedback via discord is welcome. Thank you very much! Please do note that this asset doesnt intend to compete with professional applications like World Creator. However its ideal to give you a quick base on which you can stamp other terrain features on.
00:00 Start from scratch
00:12 Create height stamp to sync with
00:20 Zoom in and out, pan around to show the speed
00:28 Add terrain layers
00:40 Processing stack like erosion
01:04 Detailed view
01:12 More processing items
01:28 Show other terrain layers
01:40 More show cases, randomize seed
Assets used:
* [⭐ New Release Sale ⭐] Noise Toolkit for MicroVerse & more
https://assetstore.unity.com/packages/tools/utilities/noise-toolkit-for-microverse-more-369282?aid=1011lfvh6&pubref=rintk&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* Landscape Ground Pack 3 (Desert Dry Land Beach Sea Islands Coast)
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-3-desert-dry-land-beach-sea-islands-coast-314392?aid=1011lfvh6&pubref=nmlgp3&utm_source=aff
or
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff Noise Toolkit: Height Maps with MicroVerse](https://i.ytimg.com/vi/U1INeIspoMs/mqdefault.jpg)