Uploaded December 2015 | Updated September 2026, 2 hours ago
Inspired by the RMC Trex and Raptor monorail tracks from the IAAPA video, this ride features some unique elements that I don't see too often on other creations, if at all. Features 6 inversions, many airtimes, and a compact footprint. I decided on that name simply because of the fact that it has airtime and inversions, sometimes both at the same time, and I'd recently been to a rodeo. Supporting was kinda tricky cuz no coasters of that type have ever been built yet IRL. This was also sort of a testing ground for key-frame animated objects, hence the ceiling fans and the weird gyroscope on steroids. Speaking of which, I am suddenly finding myself using Blender for scenery a lot more often now.
P.S. I am also working on a Christmas themed project and I think I may be cutting it kinda close for round-up 100. IDK, I'd kinda been working by the seat of my pants somewhat for that one, but it is still looking good.
Inspired by the RMC Trex and Raptor monorail tracks from the IAAPA video, this ride features some unique elements that I don't see too often on other creations, if at all. Features 6 inversions, many airtimes, and a compact footprint. I decided on that name simply because of the fact that it has airtime and inversions, sometimes both at the same time, and I'd recently been to a rodeo. Supporting was kinda tricky cuz no coasters of that type have ever been built yet IRL. This was also sort of a testing ground for key-frame animated objects, hence the ceiling fans and the weird gyroscope on steroids. Speaking of which, I am suddenly finding myself using Blender for scenery a lot more often now.
P.S. I am also working on a Christmas themed project and I think I may be cutting it kinda close for round-up 100. IDK, I'd kinda been working by the seat of my pants somewhat for that one, but it is still looking good.





![Frankencoaster 3, the final (for now) amalgamation of removed coasters [No Limits 2]
A sort of return to form, as it has more in common with the first, tho unlike the last 2, there are no switch track elements. This is all one continuous circuit. Not only is this one a mash-up of various defunct coasters but it also features some defunct elements from still operating coasters in addition to a defunct element from a defunct coaster.
I dont feel like making anymore Frankencoasters, as it is mentally taxing trying to not only recreate parts of coasters but also fit them together like a puzzle and in a way that looks reasonably creative, and it certainly doesnt help that the Six Flags/Cedar Fair merger will likely give me more material than Id know what to do with.
0:00 Front POV
3:04 List of ride references
3:31 Back row POV Frankencoaster 3, the final (for now) amalgamation of removed coasters [No Limits 2]](https://i.ytimg.com/vi/_MGf-wcoq6c/mqdefault.jpg)


![Kiddie Ka, a Kingda Ka replacement concept [No Limits 2]
Meet Kingda Kas replacement, a kiddie version of the coaster that once stood where it now stands.
Stats:
Top speed: 24.3 mph
Track length: 247.418 ft
Height: 22.68 ft Kiddie Ka, a Kingda Ka replacement concept [No Limits 2]](https://i.ytimg.com/vi/_u9s-u5F9xI/mqdefault.jpg)
![Leviathans Revenge, a B&M giga with a splashdown [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3517303985
Layout is based on my Leviathan not a recreation from NL1, tho not quite a 1:1 remake.
Features a pre-drop that I decided I just had to put on a giga after listening to a video of someone ranking their favorite first drops and they put Raging Bull in the back row very high, and said first drop dives into an underwater tunnel, running almost parallel with the splashdown.
Height: 289 ft
Drop: 312.5 ft
Top speed: 94 mph
Track length w/o storage: 6092.68 ft
0:00 Off-ride clips
0:46 Front POV
3:06 Back row POV Leviathans Revenge, a B&M giga with a splashdown [No Limits 2]](https://i.ytimg.com/vi/aAyqGadNqlw/mqdefault.jpg)
