Uploaded May 2012 | Updated September 2026, 2 hours ago
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Test of a flooding water shader in Blender Cycles using the recently added ray length node. It took forever to render, so I didn't do it in Full HD this time.
If you want to know more about how to do absorption in Blender, check this out:
blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering&p=2113051&viewfull=1#post2113051
kostackstudio.de
Tags:
Water, Flood, Shading, Ocean, Sea, Fluid Simulation, animation, Animated, Blender, Cycles, Rendering, Raytracing
Leave a comment & subscribe: youtube.com/subscription_center?add_user=KaiKostack
Test of a flooding water shader in Blender Cycles using the recently added ray length node. It took forever to render, so I didn't do it in Full HD this time.
If you want to know more about how to do absorption in Blender, check this out:
blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-rendering&p=2113051&viewfull=1#post2113051
kostackstudio.de
Tags:
Water, Flood, Shading, Ocean, Sea, Fluid Simulation, animation, Animated, Blender, Cycles, Rendering, Raytracing










