Uploaded June 2025 | Updated September 2026, 3 weeks ago
Route by me and maybe @Nidboj132 probably some time in January 2025 according to the date of my shadowplay but for sure I had this idea in my mind for a few years now (we basically always route together, so because I forgot who did what back then, I credit us both lol)
Probably the worst coop LP route ever made :) 1 attempt per 10 minutes, with a lot of things to kill this attempt at every corner of the map, because of source engine jankiness.
So you start by giving 120° to orange, so about 10 minutes of rotation (since orange's lag increases the ppd boost power, similar to how coop boost are easier and better as orange. And all my testing has been done in solo coop because orange cannot use sar commands in normal coop so it's a pain).
Then you shoot the portals similar to in the video, I think the orientation matters. then you do a coop boost up to the ledge. Just be careful to not get stuck in blue, going through portal or stepping up onto the white surface as all these actions will reset the ppd. Ppd boost also tends to drag you inside the portal for whatever reason, making it so inconsistent.
The goal is to get through the fizzler at above 1950 ups (lower threshold) in order to not get your portals fizzled, by being on one side the first tick, and on the other side the next tick, same as this video youtube.com/watch?v=RTkpRUEvuu8&pp=0gcJCcMJAYcqIYzv
1st clip shows that you can get the velocity by getting stuck in the portal (I only get 1400ish ups but you could get more).
2nd clip shows you can get the angle towards the fizzler, but low velocity.
3rd clip shows you can get the angle towards the fizzler and get stuck to accumulate velocity. If you can control how long you get stuck for, maybe with different blue's position in the portal, if you can reach speed limit (3500ups) you're basically guaranteed to not fizzle the portal
Then blue joins orange, and in the 2nd room you do Vertical Flings 2p route, orange glitches top button, then gets to the bottom button and you win. I had to use ppd to not have to control the 2 players at the same time, and it was still a pain to do, and because it's a prove of concept, and it's obvious that section is possible, a "close enough" video is enough. The main issue is getting the portal preserve in 1st room which in theory is possible, but idk if it's viable for a human to do.
If a TAS is made for this route, a human should be able to do it by copying it 1:1 as it should be TAS consistent (no rng involved). But good luck finding the exact player position and speed, and ppd angle when you get stuck in the portal.
Alternatively you could do a crazy coop boost in 1st room, ignoring ppd entirely but that involves glitching the camera, and having one of the worst coop boost setup ever. And after having played Repulsion Jumps for like 300 to 500 hours something like that, I can assure that it's basically not possible, even with crazy lag abuse
Route by me and maybe @Nidboj132 probably some time in January 2025 according to the date of my shadowplay but for sure I had this idea in my mind for a few years now (we basically always route together, so because I forgot who did what back then, I credit us both lol)
Probably the worst coop LP route ever made :) 1 attempt per 10 minutes, with a lot of things to kill this attempt at every corner of the map, because of source engine jankiness.
So you start by giving 120° to orange, so about 10 minutes of rotation (since orange's lag increases the ppd boost power, similar to how coop boost are easier and better as orange. And all my testing has been done in solo coop because orange cannot use sar commands in normal coop so it's a pain).
Then you shoot the portals similar to in the video, I think the orientation matters. then you do a coop boost up to the ledge. Just be careful to not get stuck in blue, going through portal or stepping up onto the white surface as all these actions will reset the ppd. Ppd boost also tends to drag you inside the portal for whatever reason, making it so inconsistent.
The goal is to get through the fizzler at above 1950 ups (lower threshold) in order to not get your portals fizzled, by being on one side the first tick, and on the other side the next tick, same as this video youtube.com/watch?v=RTkpRUEvuu8&pp=0gcJCcMJAYcqIYzv
1st clip shows that you can get the velocity by getting stuck in the portal (I only get 1400ish ups but you could get more).
2nd clip shows you can get the angle towards the fizzler, but low velocity.
3rd clip shows you can get the angle towards the fizzler and get stuck to accumulate velocity. If you can control how long you get stuck for, maybe with different blue's position in the portal, if you can reach speed limit (3500ups) you're basically guaranteed to not fizzle the portal
Then blue joins orange, and in the 2nd room you do Vertical Flings 2p route, orange glitches top button, then gets to the bottom button and you win. I had to use ppd to not have to control the 2 players at the same time, and it was still a pain to do, and because it's a prove of concept, and it's obvious that section is possible, a "close enough" video is enough. The main issue is getting the portal preserve in 1st room which in theory is possible, but idk if it's viable for a human to do.
If a TAS is made for this route, a human should be able to do it by copying it 1:1 as it should be TAS consistent (no rng involved). But good luck finding the exact player position and speed, and ppd angle when you get stuck in the portal.
Alternatively you could do a crazy coop boost in 1st room, ignoring ppd entirely but that involves glitching the camera, and having one of the worst coop boost setup ever. And after having played Repulsion Jumps for like 300 to 500 hours something like that, I can assure that it's basically not possible, even with crazy lag abuse










