Uploaded May 2021 | Updated September 2026, 3 weeks ago
1st fizzle: If vertical vertex is facing you, you can just fizzle the cube by walking to the door
2nd and 3rd fizzle: If horizontal vertex or cube side is facing you, you need to spam +use to drop the cube against the door. The hitbox will move a bit backward every time +use is used. Eventually it can touch the fizzler
There is a much easier way to clip a cube through any walls/doors, but i didn't use it. I want to find weird things concerning those doors. So I can improve Lasers LP.
1st fizzle: If vertical vertex is facing you, you can just fizzle the cube by walking to the door
2nd and 3rd fizzle: If horizontal vertex or cube side is facing you, you need to spam +use to drop the cube against the door. The hitbox will move a bit backward every time +use is used. Eventually it can touch the fizzler
There is a much easier way to clip a cube through any walls/doors, but i didn't use it. I want to find weird things concerning those doors. So I can improve Lasers LP.










