Uploaded March 2025 | Updated September 2026, 12 hours ago
He's a pirate...
Rules:
-No slurs, sexism, homophobia, etc. Basically, just be respectful.
-No political discussion.
-No spoilers for a game I haven't beaten
-No backseating, but feel free to give me tips/hints if I agree to it
He's a pirate...
Rules:
-No slurs, sexism, homophobia, etc. Basically, just be respectful.
-No political discussion.
-No spoilers for a game I haven't beaten
-No backseating, but feel free to give me tips/hints if I agree to it


![Tales of the Abyss Anise Solo: Gigant Mohs [No Items/Unknown/No Damage]
Most of my videos are recorded a while before I upload them because I like to have some leeway with my upload schedule. That being said, apparently I forgot to upload Gigant Mohs to YouTube before deleting the file. This means that this is actually the very last boss I recorded for Anise since I happened to finish my Anise run a few days ago (with this video being recorded two days ago). Mohs is the real final boss...
Game Modifications:
-Modified P. and F. ATK
-Unlocked doll artes
-Modified party
Strategy:
I decided to go for a spell-casting approach for Mohs because this guy is incredibly easy to cast on. This is because he mostly just stands there and casts spells. He casts earth, water, dark, and fire spells which Anise can easily take advantage of with her FoF changes. He starts the fight using base spells and uses more advanced spells as he gets lower on HP but none of them are super dangerous spells in this setting. He has one melee attack which is a poison spit attack. This attack is really pathetic... it has a ton of wind-up so its really easy to dodge.
One spell that I couldnt cast very easily was Divine Saber due to its incredibly long casting time. I was able to get a Divine Saber cast off by utilizing Rock Mountains knockdown to give me more time to cast the spell.
BGM:
Unfounded Revenge / Smashing Song of Praise - Super Smash Bros. Ultimate Tales of the Abyss Anise Solo: Gigant Mohs [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/YUGfzXnjUOM/mqdefault.jpg)



![Tales of Xillia Milla Solo: Agria [No Items/Unknown/No Damage]
Agria, AKA Girl in Red and Ms. Lemon Gel.
Game Modifications:
-Modified the party
-Activated Millas magic stance normals
Timestamps:
0:00 Intro
0:28 Battle
Strategy:
Its a pretty similar fight to the first Agria fight, this time with Lemon Gels and two Auj Oule Spies. I take out the spies pretty easily with two spells via the aerial spell glitch. I chose to use Shining Prism so I could show off confusion. Confusion just makes them beat each other up so I think its pretty funny lol.
As for the Agria 1v1, shes mostly the same as Girl in Red. She can now use Drill Thrust as a counter though, which is a lot faster than Grand Fire and Blazing Ring which are her usual counters so thats something I have to be careful of. Thankfully, Milla has an easy way of canceling Lemon Gel with Lightning since its considered a magic attack instead of a physical one so it bypasses the Lemon Gel autoblock/superarmor. Agria also gets superarmor/autoblock on some of her artes like Flare Bomb and Blazing Ring, but Lightning can bust through these as well. Basically, frequent use of Lightning will make this fight a breeze. She can also be guard manipulated into never using Lemon Gel (shell use Drill Thrust instead), but that requires a lot of manipulation for something I can just cancel lol.
BGM:
Destruction Impulse - Ao no Kiseki Tales of Xillia Milla Solo: Agria [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/YulMJILn_kY/mqdefault.jpg)



![Tales of Xillia 2 Milla Solo: Aska [No Items/Unknown/No Damage]
Stage hazard bird :o
Game Modifications:
-Modified the party
Game Modifications:
This one was pretty fun. I got to do some fun/unique stuff with Askas hitbox + the stage hazards are easy to play around with Radiant Rondo existing. For those who dont know, Aska spawns beams of light near your location every few seconds or so. This means I have to stay on the move during my combo or else Ill get lasered.
Aska is weak to dark and gun, but I decided to focus on the dark element since Ive been doing a lot of Condemnation resets recently. I start by placing a Binding Sphere beneath him then follow up with Cloud Pierce to simultaneously break iron stance and hit another weakness to start the weakness combo. Something fun I did was use Aqua Protection to stun him at 0:08, then use that time to reposition, use Death Knell, and hit his tail hitbox a bit for style points. At 0:19, I do a weakness reset with Binding Sphere since thats the only thing I have to hit dark element with. Its a pretty simple reset with Binding Sphere to hit dark after I knock Aska down while the power combo is running out.
BGM:
Aci-L - Umineko
Provided by Owen Tales of Xillia 2 Milla Solo: Aska [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/_QnUSv6uY-c/mqdefault.jpg)