First Person Character Controller in Godot | tutorial | Voxel Terrain #2 @MakerTech
First Person Character Controller in Godot | tutorial | Voxel Terrain #2  @MakerTech
Uploaded January 2025 | Updated September 2026, 6 days ago
One of the first things I always add to a new game project is character movement.

It is not only easier to create a new world, if you can move around in it.
It is also much more fun.

I have already created this simple little 3D world, so let's see how we can add a character with some simple FPS movement to it, so we can walk around and see what we are building.


I’m currently using Godot 4.4 beta 1, but I’ll keep updating whenever a new version of Godot comes out.

During this series we will touch upon several interesting topics including procedural generation, profiling and optimizing, comparing solutions, multithreading and much more.

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All Voxel Terrain related videos: youtube.com/playlist?list=PLMQtM2GgbPEW8ElbOfc49QWV0eOquQiic

00:00 intro
00:29 player scene
01:16 basic movement template
02:30 mouse input
04:02 wobble fix
05:18 spin fix
05:46 remove cursor
06:30 move towards view
07:40 flying

The code for this project can be found on GitHub: github.com/MakerTechDK/godot-voxel-terrain

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Download Godot: godotengine.org
CSGBox3D: docs.godotengine.org/en/latest/classes/class_csgbox3d.html
FastNoiseLite: docs.godotengine.org/en/latest/classes/class_fastnoiselite.html
Zylann's Voxel module: github.com/Zylann/godot_voxel
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#gamedev #godot #godotengine #godot4 #tutorial #minecraft #learntocode #howtomakeagame #voxels #voxel
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First Person Character Controller in Godot | tutorial | Voxel Terrain #2

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