Faster Greedy Meshing with Bit Tricks | Godot tutorial & devlog @MakerTech
Faster Greedy Meshing with Bit Tricks | Godot tutorial & devlog  @MakerTech
Uploaded May 2026 | Updated September 2026, 5 days ago
Implementing a fast enough meshing algorithm for my voxel terrain is a must.

Trying a supposedly even faster approach and testing if it is indeed faster is just something I can’t resist.

In this video I’ll show how I optimized my greedy meshing algorithm using integers and bit tricks.

At the end I’ll show a few simple tests I made to compare this new solution to the old.
Similar to what I’ve done in previous videos.

Voxel Terrain playlist: youtube.com/playlist?list=PLMQtM2GgbPEW8ElbOfc49QWV0eOquQiic
Support the channel on Patreon: patreon.com/MakerTech
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Join the Discord server: discord.gg/7zKMaZDycE

The code for this project can be found on GitHub: github.com/MakerTechDK/godot-voxel-terrain

00:00 intro
00:28 theory
02:06 code
06:21 tests

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Faster Greedy Meshing with Bit Tricks | Godot tutorial & devlog

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