First Look at Shining Shattering Sky ~ Reverie of Breaking Unreality @DrillimationSystems
First Look at Shining Shattering Sky ~ Reverie of Breaking Unreality  @DrillimationSystems
Uploaded July 2025 | Updated September 2026, 2 weeks ago
Download the alpha:
drillimation.itch.io/shining-shattering-sky-reverie-of-breaking-unreality

In late 2020, I began work on a side project while I was developing the second Chuhou Joutai game. Unfortunately, that game was eating up too much time and resources, so it got shelved. I continued working on my other projects, until the release of Touhou Chouhatsuyou ~ Burgeoning Tresses of Longevity. This game was over four and a half years in the making, and I did not revive the project until earlier this year in late May. I was finally happy to have this project resurrected.

You heard it. This is my first original game since the original Chuhou Joutai and not one to be based on pre-existing intellectual property. Originally, it was going to be completely different. It went under the name of "White Javelin" and its gameplay mostly consisted as a clone of Arkanoid. It never got past the prototyping phase. When I revived the project, I tweaked the gameplay in a way that would be a potential spiritual successor to the very first Touhou Project game, The Highly Responsive to Prayers. In fact, the NES Demake adaptation of that game ended up becoming my most popular game.

When that game became successful, I kept my hands on the franchise, producing demakes of the next four games, two RPGs, and two standalone games. Things ended up changing dramatically after the release of Burgeoning Tresses of Longevity, which bombed in reception for its plot. Drillimation Systems and Studio Emiko ended up entering into a feud, which is still ongoing as of this video's upload. Because of this, I decided to develop the game mostly by myself without Hosokawa's input (other than the game title) while still receiving help from E. Enthusiasm.

Anyway, after that fall in the spring, I felt I could get back up with a new idea, and I wanted to produce a game for the Nintendo Switch 2 that could take advantage of the Joy-Con 2's mouse feature. I have been continously playing Mario Kart World ever since the console launched, and I'm waiting for YoYo Games to implement functionality to export for the console. I will probably need a publisher for that. Additionally, background design isn't on my strong side. If you're a talented background artist who wants to help me, don't hesitate to comment. This could go on for a while as development progresses or if the game gets popular.

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First Look at Shining Shattering Sky ~ Reverie of Breaking Unreality

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