Uploaded June 2015 | Updated September 2026, 3 days ago
first setup:
0) target the corner at the right wall
1) sidehop right, sidehop right - neutral roll
2) roll twice, sidehop right, turn left
3) pull out the Hookshot and aim a tad right (visual cue below), exit first person view again
4) hold up and press A to roll, climb the ledge
second setup:
0) target the wall, turn right
1) move forward to reach the lower area (a roll is usually enough)
2) climb up again, turn right
3) pull out the Hookshot and aim a bit further right (I'm showing the rough outlines from 0:30 to 0:32, visual cue below), exit first person view again
4) hold up and press A to roll, climb the ledge
for the last setup replace steps 2) and 3) with the following two:
2) backwalk against the wall, keep holding down and release Z to climb up
3) shieldturn up-right, target, ESS turn left for 3 frames
visual cues: imgur.com/2xJnOfK,aAz4tWn
the first setup is requires more precise alignment, the second one is more lenient (try to stay within the black bars; take also into account that the texture/view is moving around a certain spot)
You have to hold up and press A at the same time for the roll to work properly. Pausing, holding up, unpausing and pressing A during the unpause lag is a consistent way of input buffering it. It's also possible to hold up in Hookshot view and double tap A.
I'm pretty sure latter setups work on NTSC as well but there should be faster ones for it. If anyone knows a good NTSC setup that might work on PAL, please let me know.
first setup:
0) target the corner at the right wall
1) sidehop right, sidehop right - neutral roll
2) roll twice, sidehop right, turn left
3) pull out the Hookshot and aim a tad right (visual cue below), exit first person view again
4) hold up and press A to roll, climb the ledge
second setup:
0) target the wall, turn right
1) move forward to reach the lower area (a roll is usually enough)
2) climb up again, turn right
3) pull out the Hookshot and aim a bit further right (I'm showing the rough outlines from 0:30 to 0:32, visual cue below), exit first person view again
4) hold up and press A to roll, climb the ledge
for the last setup replace steps 2) and 3) with the following two:
2) backwalk against the wall, keep holding down and release Z to climb up
3) shieldturn up-right, target, ESS turn left for 3 frames
visual cues: imgur.com/2xJnOfK,aAz4tWn
the first setup is requires more precise alignment, the second one is more lenient (try to stay within the black bars; take also into account that the texture/view is moving around a certain spot)
You have to hold up and press A at the same time for the roll to work properly. Pausing, holding up, unpausing and pressing A during the unpause lag is a consistent way of input buffering it. It's also possible to hold up in Hookshot view and double tap A.
I'm pretty sure latter setups work on NTSC as well but there should be faster ones for it. If anyone knows a good NTSC setup that might work on PAL, please let me know.








![possible Nabooru skip (Door Storage in Spirit) [April Fools Day 2015 submission]
This video and the ones linked below were part of an April Fools joke so please dont take it seriously. They are still around for entertainment purposes. Original description:
This seems to be another application of Door Storage.
setup: (starting at 5:08)
0) throw Ruto onto the platform of Bigocto (dont trigger the fight), set FW in the room with the Tailpasarans
1) biri hover to the upper level, trigger the fight
2) talk to Navi in front of the still locked door
3) use FW on the frame Bigocto dies (you can hear how the target unlocks and hearts spawn)
SnipingG found the first use for this glitch in DC (https://www.youtube.com/watch?v=fzMCzJEbbdU). I originally intended to include more information about the mechanic into the left part of the video but I dont understand it at the moment so its probably better to update this description once new stuff is figured out.
Door Storage in Spirit Temple: http://youtu.be/L1PIZ3se_xw
You still need Ruto to trigger the Bigocto fight. possible Nabooru skip (Door Storage in Spirit) [April Fools Day 2015 submission]](https://i.ytimg.com/vi/JZJjD_x5Ydc/mqdefault.jpg)

