Finding Space For Sound: Acoustics in Avatar: Frontiers of Pandora | GDC 2024 @Audiokinetic
Finding Space For Sound: Acoustics in Avatar: Frontiers of Pandora | GDC 2024  @Audiokinetic
Uploaded May 2024 | Updated September 2026, 2 weeks ago
Five years ago, Snowdrop Audio Architect Robert Bantin showed us how the Snowdrop Engine delivered high-fidelity environmental acoustic effects for “Tom Clancy’s The Division 2”. With “Avatar: Frontiers of Pandora” these technologies had to be adapted or re-designed to a planetary scale, while also maintaining their fidelity at a city scale. Not only was this achieved, but this raised the bar on quality, delivering even more detailed acoustic effects such as: physically accurate early and late reflections; and more elegant direct field estimation.

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Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora' | GDC 2024

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