Finally Ditching Inverse Kinematics for Mocap @ChiltonWebb
Finally Ditching Inverse Kinematics for Mocap  @ChiltonWebb
Uploaded September 2023 | Updated September 2026, 2 weeks ago
Glycon has had a terrible secret for years. About half of its code goes into correcting IK issues in real time!

After years of putting up with this crap I decided to leverage a bunch of that filtering and correction code and just make my own engine. So now, Glycon has something not too far off from a forward dynamics engine, but tailored specifically to the constraints of the human body. It's called Flair. And it's coming very, very soon to all existing Glycon users.

Now... what would I be doing with a forward dynamics human skeletal system... the mind wanders...

For more info, stay tuned!

glycon3d.com
Finally Ditching Inverse Kinematics for MocapPaul McCartney Easter egg in Destiny 2Glycon VR Instant Mocap on Oculus QuestCooking Eggs with Glycon Motion CaptureGlycon B5 UpdateGlycon News for October 29, 2025Using an Infrared Camera to see through skinCodeWalker: See How Your Code WorksLightForge In-Game Currency DemoGlycon VR Mocap with free demos for everyoneGlycon3D and Oculus RiftGlycon v40 for Oculus Quest 2
Chilton Webb |

Finally Ditching Inverse Kinematics for Mocap

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER