Arth | Final Fantasy XIII - Lightning vs. Shaolong Gui (0:48) @arthogonal | Uploaded August 2011 | Updated October 2024, 1 day ago.
Okay, I have to admit, I'm pretty proud of this one.
0:09 The reason I cast Enfire here is because I can buffer it into the shift animation and it saves time on the second turn, plus it gives Fang an extra second to finish her first turn.
0:15 Now I need Bravery on Light and Bravery/Enfire on Snow. I can cancel the Enfire on Lightning because she already has it, then Repeat on Snow. Again, I buffer the Enfire into the shift, this time to Tri-disaster.
0:23 Now I Triangle immediately to get Lightning into the air as soon as possible. This serves to just barely avoid 1) stomp damage and 2) interruption, which saves time (Lightning doesn't have Vigilance).
0:36 Note that it is timed for Fang to stagger. This lets both Lightning and Snow use -ra spells (post-stagger chain bonus) and keeps them on the ground, allowing for a faster shift to Devastation, which again saves time, especially for the AI, who would otherwise be in the air -- not to mention how much easier this makes it to sync with Daze.
While my Sazh video sports a better time, I think this is significantly harder. If you compare the two videos, you can probably see that this one is more technically precise.
Okay, I have to admit, I'm pretty proud of this one.
0:09 The reason I cast Enfire here is because I can buffer it into the shift animation and it saves time on the second turn, plus it gives Fang an extra second to finish her first turn.
0:15 Now I need Bravery on Light and Bravery/Enfire on Snow. I can cancel the Enfire on Lightning because she already has it, then Repeat on Snow. Again, I buffer the Enfire into the shift, this time to Tri-disaster.
0:23 Now I Triangle immediately to get Lightning into the air as soon as possible. This serves to just barely avoid 1) stomp damage and 2) interruption, which saves time (Lightning doesn't have Vigilance).
0:36 Note that it is timed for Fang to stagger. This lets both Lightning and Snow use -ra spells (post-stagger chain bonus) and keeps them on the ground, allowing for a faster shift to Devastation, which again saves time, especially for the AI, who would otherwise be in the air -- not to mention how much easier this makes it to sync with Daze.
While my Sazh video sports a better time, I think this is significantly harder. If you compare the two videos, you can probably see that this one is more technically precise.