Final Fantasy VII - Emerald Weapon [Initial Equipment, no Knights of the Round] @RemindMeToCheck
Final Fantasy VII - Emerald Weapon [Initial Equipment, no Knights of the Round]  @RemindMeToCheck
Uploaded December 2015 | Updated September 2026, 1 week ago
Initial equipment only and no accessories. No Knights of the Round (KotR). No "stat" sources were used. No lucky 7s (7777). No Caith Sith "Game Over" (face/face/face, slots limit break). No cheats or save file edits. Steam PC 2013 version (v1.0.9 English.)

Initial weapons don't deal much damage, even at max level, so I resorted to *Magic* this time. Since my options for healing were limited, I decided to abuse HP Absorb. For this to work, I had to minimize damage taken as much as possible by placing everyone on the back row and using Tranquilizers (for Sadness.) As a result, Emerald Shoot's damage was lowered to just 5000 and both Foot Stamp and Revenge Stamp dealt negligible damage, triggering all of my party members' Counter-Mime HP-Absorb materia.

I used Comet 2 instead of Ultima because of the infamous Ultima Quadra Magic glitch. It's present in ALL Final Fantasy VII versions released to date. Thank you, Square-Enix!

finalfantasy.wikia.com/wiki/Quadra_Magic_Ultima_glitch

I prefer Comet 2 over other spells or skills because it's non-elemental, compatible with HP Absorb, Quadra Magic, W-Magic and Mime, and because it's powerful enough to heal my party members back to (near) full health with one or two casts using HP Absorb.

After the Eyes spawn things can get rough. With some luck you will probably not need to equip or use Phoenix/Life/Full Life at all. To be safe I used Phoenix at one point (and then again using Counter-Mime) to get my party back up and in full force. This time I had no need for Final Attack because Vincent never died. If your party members die, you can get creative with Elixirs, Megelixirs, Life/Full-Life, Phoenix and Mime, or Final Attack Phoenix if shit hits the fan.

Emerald Weapon didn't get to use "Aire Tam Storm" this time around. Cloud, Vincent and Cid had 2, 6 and 8 materia equipped, respectively, so they would have taken 2222, 6666 and 8888 damage, respectively. Both Cloud and Vincent could have easily survived it at full health. If not, Final Attack Phoenix was still available at that point. Using this strategy, Emerald should be about to die if you ever see her using Aire Tam Storm anyways.

01:20 Fight starts.
20:06 The Eyes spawn, Emerald weapon changes stance.
23:24 Cid dies.
25:08 The eyes are destroyed. Emerald Weapon goes back to its original stance.
27:00 Counter-mime Phoenix saves the day.
28:41 Megalixir followed by Quadra Magic W-Magic Comet 2 and Mime spam. The party is now back up in full force and no one dies from this point on.
30:57 The Eyes spawn again. Emerald weapon changes stance.
25:08 The eyes are destroyed. Emerald Weapon goes back to its original stance.
42:29 Emerald Weapon dies.
43:24 Trading the Earth Harp for some balls. Literally.

Possible optimizations:

--Sort party members from least to highest max HP. Party members counter in order if they all get hit at the same time, so in this order party members with lower HP will counter first and heal some HP using HP Absorb. I could have prevented Cid's death by changing my party member's order.
--Remove Enemy Skill from Vincent because he never used it. Doing this will lower damage taken from Aire Tam Storm from 6666 to 5555.
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Final Fantasy VII - Emerald Weapon [Initial Equipment, no Knights of the Round]

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