Uploaded August 2024 | Updated September 2026, 1 week ago
Shows one way to use a Lost Soul to draw out any 'unkillable' floating enemies in Final Doom TNT/Evilution level 15, Dead Zone. This is faster than the method shown in previous videos. (See youtu.be/hNIDWUBvDv8 to watch this same demo in Automap mode.)
For detailed information on the 'unkillable' enemies on this map and the general tactics used here, please see youtu.be/iKXnzorOxTI and its full video description.
The demo file (Lmp file) for this video was made with the original unmodified 1996 TNT wad file. What's shown here can work in the retail v1.9 DOS games and fully accurate source-ports.
Timestamps:
0:00 - Releasing Lost Soul
0:08 - Positioning Lost Soul
0:12 - Lost Soul strikes Cacodemon
0:15 - Cacodemon kills Lost Soul
0:18 - Cacodemon rises above wall
#finaldoom #evilution #classicdoom #tnt
Shows one way to use a Lost Soul to draw out any 'unkillable' floating enemies in Final Doom TNT/Evilution level 15, Dead Zone. This is faster than the method shown in previous videos. (See youtu.be/hNIDWUBvDv8 to watch this same demo in Automap mode.)
For detailed information on the 'unkillable' enemies on this map and the general tactics used here, please see youtu.be/iKXnzorOxTI and its full video description.
The demo file (Lmp file) for this video was made with the original unmodified 1996 TNT wad file. What's shown here can work in the retail v1.9 DOS games and fully accurate source-ports.
Timestamps:
0:00 - Releasing Lost Soul
0:08 - Positioning Lost Soul
0:12 - Lost Soul strikes Cacodemon
0:15 - Cacodemon kills Lost Soul
0:18 - Cacodemon rises above wall
#finaldoom #evilution #classicdoom #tnt










