Final Doom TNT level 15: Faster Lost Soul exploit (proof of concept) @ClassicDOOM
Final Doom TNT level 15: Faster Lost Soul exploit (proof of concept)  @ClassicDOOM
Uploaded August 2024 | Updated September 2026, 1 week ago
Shows one way to use a Lost Soul to draw out any 'unkillable' floating enemies in Final Doom TNT/Evilution level 15, Dead Zone. This is faster than the method shown in previous videos. (See youtu.be/hNIDWUBvDv8 to watch this same demo in Automap mode.)

For detailed information on the 'unkillable' enemies on this map and the general tactics used here, please see youtu.be/iKXnzorOxTI and its full video description.

The demo file (Lmp file) for this video was made with the original unmodified 1996 TNT wad file. What's shown here can work in the retail v1.9 DOS games and fully accurate source-ports.

Timestamps:

0:00 - Releasing Lost Soul
0:08 - Positioning Lost Soul
0:12 - Lost Soul strikes Cacodemon
0:15 - Cacodemon kills Lost Soul
0:18 - Cacodemon rises above wall

#finaldoom #evilution #classicdoom #tnt
Final Doom TNT level 15: Faster Lost Soul exploit (proof of concept)Doom level E1M2, Nuclear Plant: Cant grab armor? Heres whyDoom 64: RVNH3CT1CD3M0??? Achievement/TrophyDoom SIGIL level E5M1, Baphomets Demesne: Official SecretsDoom 64 level 32, Hectic: Get Supercharge / Soul SphereF.O.V. is 3D in Classic Doom games - Automap viewBlind Demon in Doom level E2M3, RefineryDoom level E3M5, Unholy Cathedral: Open courtyard boxes - Automap viewDoom 1: Three speeds: Walk, Run, Strafe-runDoom II level 28, The Spirit World: Pit-trap dangerDoom II level 11, Circle of Death: Skip keys (example 2)Ultimate Doom level E4M6, Against Thee Wickedly: Small room near exit gate
Classic DOOM |

Final Doom TNT level 15: Faster Lost Soul exploit (proof of concept)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER