Blind Demon in Doom level E2M3, Refinery @ClassicDOOM
Blind Demon in Doom level E2M3, Refinery  @ClassicDOOM
Uploaded December 2025 | Updated September 2026, 1 week ago
Shows that a specific Demon in the Refinery level of Doom/Ultimate Doom won't react to a player on the other side of an open doorway, unless the Demon has already heard the player or was otherwise awakened from its initial 'Wait mode' state. This is caused by a small error in some line-of-sight data within the game's WAD file.

See also youtu.be/woOXK4jdA2E for another example of this phenomenon.

This is a video conversion of the .lmp file E2M3NOCU at ClassicDOOM.com:
classicdoom.com/odddemos.htm#e2m3nocu

Timestamps:

0:00 - Start (Skill 3)
0:05 - Optional shotgun
0:08 - Removing other enemies
0:11 - Location of 'blind' Demon

This video is part of the ClassicDOOM 'Odd demos' playlist:
youtube.com/playlist?list=PLF11A841BE9DE443E

#doom #odddemos #classicdoom
Blind Demon in Doom level E2M3, RefineryDoom level E3M5, Unholy Cathedral: Open courtyard boxes - Automap viewDoom 1: Three speeds: Walk, Run, Strafe-runDoom II level 28, The Spirit World: Pit-trap dangerDoom II level 11, Circle of Death: Skip keys (example 2)Ultimate Doom level E4M6, Against Thee Wickedly: Small room near exit gateOld-Xbox Ultimate Doom hidden level Sewers: Keys & exit - Automap viewDoom 64: Invincible* enemies (* ~1 second)Final Doom TNT level 27, Mount Pain: Keys & exit - Automap viewDoom SIGIL level E5M6, Unspeakable Persecution: Official SecretsDoom SIGIL level E5M7, Nightmare Underworld: Official SecretsEdge-activating switches in Classic Doom games
Classic DOOM |

Blind Demon in Doom level E2M3, Refinery

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER