Uploaded January 2025 | Updated September 2026, 2 days ago
Been replaying this game for a bit, started a savefile with a physical build to get a fresh experience. I'm impressed, my opinion towards this game's balance aged pretty well, I would say. Same goes for how pitiful it is to get Macca too, sadly...
I didn't really have any restrictions with the playthrough, it's just a casual one. So there's really nothing here that's not already shown years beforehand. But I am glad that I can finally record things appropriately. Although the editing is rough around the edges...
I quite like this boss fight's gameplay design, although admittedly it is somewhat worse for phys builds. However, it's ridiculous how insane my damage can be even without a weakness open. I practically have phys pleroma + high phys pleroma due to my equipment, which helps a lot. Although I believe that this is somewhat easier to achieve for a mage with one element as its focus. Using multi-hit magic for damage. Even still, as shown, going full force for phys is quite reliable. It is fun to have a different experience with this game in general. I appreciate what ATLUS managed to create on the gameplay side of things even more.
I had the Siegfried armor on, knowing by experience that Phys Repel shuts down the boss' turn more often than not. I would say it's a great investment, even towards the DLC bosses later. Which I haven't done at all yet in this save haha...
It'll be a fun time, I'm quite sure it would be around the same difficulty as this fight.
Been replaying this game for a bit, started a savefile with a physical build to get a fresh experience. I'm impressed, my opinion towards this game's balance aged pretty well, I would say. Same goes for how pitiful it is to get Macca too, sadly...
I didn't really have any restrictions with the playthrough, it's just a casual one. So there's really nothing here that's not already shown years beforehand. But I am glad that I can finally record things appropriately. Although the editing is rough around the edges...
I quite like this boss fight's gameplay design, although admittedly it is somewhat worse for phys builds. However, it's ridiculous how insane my damage can be even without a weakness open. I practically have phys pleroma + high phys pleroma due to my equipment, which helps a lot. Although I believe that this is somewhat easier to achieve for a mage with one element as its focus. Using multi-hit magic for damage. Even still, as shown, going full force for phys is quite reliable. It is fun to have a different experience with this game in general. I appreciate what ATLUS managed to create on the gameplay side of things even more.
I had the Siegfried armor on, knowing by experience that Phys Repel shuts down the boss' turn more often than not. I would say it's a great investment, even towards the DLC bosses later. Which I haven't done at all yet in this save haha...
It'll be a fun time, I'm quite sure it would be around the same difficulty as this fight.










