LouieM | Fight or Flight AI - Unreal Engine @Louie_ | Uploaded 8 years ago | Updated 1 hour ago
Both pawns are using the same behavior tree and AI Controller. Determines if seen pawn is an enemy and either hides or runs to attack depending on what its own properties.
Both pawns are using the same behavior tree and AI Controller. Determines if seen pawn is an enemy and either hides or runs to attack depending on what its own properties.