Uploaded July 2026 | Updated September 2026, 3 weeks ago
This mini-game proved to be harder than most of the boss fights if you're going for a perfect score. Remember the time extension and 200 point crates to the right of the starting point, too!
The biggest frustration but also the biggest boon was ensuring that the wind skill for Yuffie hits on the desired locked-on crate. It's easy to misfire it and have the abilities' impact plane be above or below the crate level, but if you take a second to ensure the cast is focused on the desired larger 1,500 point boxes, they'll quickly explode.
Ensure you have a double charge of Banishment III which turns the holy-like blast into a gargantuan AoE for the set of 7 boxes in the final room, ensuring that Yuffie is targeting the CENTER box, which will allow the spell to reach all others.
Fun and frustrating!
This mini-game proved to be harder than most of the boss fights if you're going for a perfect score. Remember the time extension and 200 point crates to the right of the starting point, too!
The biggest frustration but also the biggest boon was ensuring that the wind skill for Yuffie hits on the desired locked-on crate. It's easy to misfire it and have the abilities' impact plane be above or below the crate level, but if you take a second to ensure the cast is focused on the desired larger 1,500 point boxes, they'll quickly explode.
Ensure you have a double charge of Banishment III which turns the holy-like blast into a gargantuan AoE for the set of 7 boxes in the final room, ensuring that Yuffie is targeting the CENTER box, which will allow the spell to reach all others.
Fun and frustrating!










