Uploaded April 2014 | Updated September 2026, 2 weeks ago
G'night, ya big lug.
Challenge Conditions
-) Gjoerulv's Hardcore Mod Installed
-) Lv.1 Party Only
-) No Overflow
-) No 'Game Over' Slots
-) No Sources
-Corel-
First thing on the agenda is to acquire a healthy stock of Right Arms from the local Bombs which can be stolen. These items will help immensely in letting us deal some damage and wiping out enemy groups to acquire more items, gil, and a little AP. The bridge on which Bombs appear is also easy to get to and is open for the entire game so this'll be our strange and wonderful place for a while.
But we got bosses to take care of, and Dyne was one of the most lethal so far. His regular attack, Needle Gun is more than enough to kill Barret, even with the Sadness status, and to make matters worse it carries a dispel effect which makes Barrier only good for blocking one attack.
The plan is simple enough but fairly risky. We want to put Dyne to sleep and then poison him, throwing a Right Arm when his HP drops below 1200. The problem with this is that we need to get the first turn and we need Sleepel to land when we first cast it otherwise Barret will be killed by Dyne's first attack.
Another problem is that we only have enough MP to cast Sleepel or Bio once before needing an Ether to replenish MP. This costs turns and potential poison damage, not to mention that Ethers are crazy valuable so we don't want to be using too many.
Dyne will wake up long before his HP reaches 1200 so we put up a Light Curtain for Barrier and Defend while we wait. This cuts the damage he does down to 60 or so but it dispels the Barrier and we have to break from Defend to heal/use Sleepel so it only keeps us safe for that one attack. If the second Sleepel misses, it's game over.
After 10+ attempts, we finally got the battle we wanted. A first turn success with Sleepel, followed by Bio inflicting Poison, and then a second successful Sleepel to win the fight.
G'night, ya big lug.
Challenge Conditions
-) Gjoerulv's Hardcore Mod Installed
-) Lv.1 Party Only
-) No Overflow
-) No 'Game Over' Slots
-) No Sources
-Corel-
First thing on the agenda is to acquire a healthy stock of Right Arms from the local Bombs which can be stolen. These items will help immensely in letting us deal some damage and wiping out enemy groups to acquire more items, gil, and a little AP. The bridge on which Bombs appear is also easy to get to and is open for the entire game so this'll be our strange and wonderful place for a while.
But we got bosses to take care of, and Dyne was one of the most lethal so far. His regular attack, Needle Gun is more than enough to kill Barret, even with the Sadness status, and to make matters worse it carries a dispel effect which makes Barrier only good for blocking one attack.
The plan is simple enough but fairly risky. We want to put Dyne to sleep and then poison him, throwing a Right Arm when his HP drops below 1200. The problem with this is that we need to get the first turn and we need Sleepel to land when we first cast it otherwise Barret will be killed by Dyne's first attack.
Another problem is that we only have enough MP to cast Sleepel or Bio once before needing an Ether to replenish MP. This costs turns and potential poison damage, not to mention that Ethers are crazy valuable so we don't want to be using too many.
Dyne will wake up long before his HP reaches 1200 so we put up a Light Curtain for Barrier and Defend while we wait. This cuts the damage he does down to 60 or so but it dispels the Barrier and we have to break from Defend to heal/use Sleepel so it only keeps us safe for that one attack. If the second Sleepel misses, it's game over.
After 10+ attempts, we finally got the battle we wanted. A first turn success with Sleepel, followed by Bio inflicting Poison, and then a second successful Sleepel to win the fight.






![FF6 Brave New World (v1.6.0) - Act #1 Bosses
Planning to blitz through this excellent mod put together by BTB and Synchysi, which can be found here: http://www.insanedifficulty.com/board/index.php?/topic/6055-brave-new-world-160-is-now-available/
Brave New World is a comprehensive balance mod for FF6, which takes a lot of the old, broken mechanics and turns it all into a slick and polished fighting machine with a dedicated following, tonnes of depth, and other small adjustments.
One thing to remember is that its not a difficulty mod, which would aim to make the game as ball-breakingly hard as possible. Instead, its about making the game fun and rewarding to play which its definitely succeeded at so far. You should definitely give it a whirrrrrllllll-
Enough of that, we gotta bust some heads.
[-Whelk-] 0:09
This fucker caused my two only wipes in this run so far. If youre used to FF6, youll maybe be used to Whelk giving off a big ol GRUUUUU before he retreats into his shell. Not so here, he does it right after landing an attack which can leave you with attacks ready to go which will hit the shell and get your ass fried.
The trick is to just have one round of attacks, using Tek Missile from TERRAs Magitek Armor. Then you can finish him off with another salvo when he comes back. This guy is basically Guard Scorpions mentor when you think about it :I
[-Marshal-] 1:18
Quick miniboss. Steal from him, wreck his face...when Stop wears off :I
[-Tek Armor-] 1:58
These two have decent defence, but easily dealt with. They only attack physically if youre at a low level, which is very handy as Tek Laser would have caused us some serious pain. A lot of enemies have AI that checks player level like this.
[-Vargas-] 3:09
A threatening fight, the bears can be dispatched quickly at which point Vargas will begin attacking intermittently with Wind Slash. This is used every few turns, and hits the entire party. Vargas, along with all human enemies, is weak to Poison which I figure out toward the end of the fight.
[-Ultros-] 6:08
A complicated fight, hell counter magic with Ink and smack certain characters with a tentacle attack of varying power. One thing to note is that if Banon is KOd, then the game is over- RIDIN THE LINE WITH FRONT-ROW BANON, PROC DAT BOLT2, #thuglyfe
[-Leader-] 9:00
With our party split up, its time to clear three scenarios. There were no boss encounters in the Terra scenario so were moving directly to the lengthy Sabin one. Cyan opens it up with a quick Bushido tutorial. Which I fail. I. M. Dummy.
[-Telstar-] 9:29
A monster in a box, this guy drops a great bit of kit when killed but hes deadly. Hell summon four soldiers when none are present on the field so the trick is to kill three and leave the last one alive. This makes Sabins Blitz tricky to use on Telstar, though. We also have to deal with powerful attacks like Megavolt, which can inflict Seizure (a pseudo-poison status that drains out your HP) and Shockwave. Its best to get the fight over with ASAP.
[-Ziegfried-] 10:31
Hmm.
[-Phantom-] 11:45
Another monster in a box, he mostly used gravity-based magic. We got the kill before he could capitalise on whatever this was building up to, though. Black Belt, get!
[-Soul Train-] 12:46
Another tough fight, we lost Sabin early after he was berserked so no Suplexing here. Shadow and Cyan were then left to whittle down the train, while avoiding Evil Toots and getting run over. Fortunately, Id had the presence of mind to guess that the Ghost Rings being sold by the ghostly vendors might be handy for something in this segment; turns out they drain Acid Rain.
[-Rizopas-] 15:52
A quick fight, he got himself smacked about pretty fierce thanks to a Muddle from Suplex and our massive offence. Its massive. I also gibbed his MP using Mindblow, which left him unable to use spells. Presumably.
[-Hell Angel-] 18:16
Called TunnelArmr in the original, this idiot tries to use Magic but it gets soaked up by Celes Runic. Hes sort of a tutorial for Runic itself, showing you how this is a great way to defend against magic-orientated enemies. Locke meanwhile kicked its ass while both dodged and parried most of his attacks like goddamn pros.
[-Kefka-] 20:18
The tutorial ends here! Rather than fight all the enemy formations as part of this assault section, I instead geared up a party of four and cut through a route to reach Kefka quickly. I went with Terra over Celes for her Poison + Slow, while Gau was brought to use his Wild Rat Rage which is exclusively Poison + Bio with inherent Haste as a bonus.
But the biggest edge in this fight is Mindblow; one of those leaves Kefka with bugger all MP and his physical hits arent as dangerous as his magical ones. I kept Terra on healing while Locke tried, fruitlessly, to steal Kefkas thing before Gau killed him. He failed, so I restarted and got it on the first try the next time and it...uh- FF6 Brave New World (v1.6.0) - Act #1 Bosses](https://i.ytimg.com/vi/jIt4bqw3MBw/mqdefault.jpg)



