Uploaded January 2025 | Updated September 2026, 3 weeks ago
Finally cleared Fever SOS without dying, including fighting the True Last Boss for real. Played on PCB.
00:00 - Stage 1
02:07 - Stage 2
05:47 - Stage 3
08:59 - Stage 4
12:43 - Stage 5
16:05 - Normal Last Boss
17:41 - True Last Boss
Now that this is done, I will be going back to the Japanese version and going for the Type A world record.
Notes on scoring areas to improve:
Stage 1 - Pretty bad in this run, I usually get 260-270K for stage 1.
Stage 2 - Actually one of my very best stage 2 runs, so not much to improve. I consider anything over 1.4M to be good with this ship type.
Stage 3 - Use more bombs on the turrets, should be able to get around 2.3-2.35M on this stage.
Stage 4 - Use a score bomb instead of trying to save them all for stage 5, this will allow more waves at the end of the stage and another 100-150K.
Stage 5 - Worst part by far of this run, screwed up the beginning which led to cascading problems later on. Used way too many panic bombs. Lost around 200K points if not more.
Boss - Probably will still use a bomb on the boss final, as it is still very scary to lose a run to that at the last moment. So add another 600K for the bomb bonus at the end.
Finally cleared Fever SOS without dying, including fighting the True Last Boss for real. Played on PCB.
00:00 - Stage 1
02:07 - Stage 2
05:47 - Stage 3
08:59 - Stage 4
12:43 - Stage 5
16:05 - Normal Last Boss
17:41 - True Last Boss
Now that this is done, I will be going back to the Japanese version and going for the Type A world record.
Notes on scoring areas to improve:
Stage 1 - Pretty bad in this run, I usually get 260-270K for stage 1.
Stage 2 - Actually one of my very best stage 2 runs, so not much to improve. I consider anything over 1.4M to be good with this ship type.
Stage 3 - Use more bombs on the turrets, should be able to get around 2.3-2.35M on this stage.
Stage 4 - Use a score bomb instead of trying to save them all for stage 5, this will allow more waves at the end of the stage and another 100-150K.
Stage 5 - Worst part by far of this run, screwed up the beginning which led to cascading problems later on. Used way too many panic bombs. Lost around 200K points if not more.
Boss - Probably will still use a bomb on the boss final, as it is still very scary to lose a run to that at the last moment. So add another 600K for the bomb bonus at the end.









![Super Cobra (Arcade) 1-ALL Clear [2-10] 83,450 Pts
Full Run through Super Cobra (スーパーコブラ), the sequel to Scramble by Konami.
Stage Listing:
00:00 - Stage 1
01:12 - Stage 2
02:05 - Stage 3
02:55 - Stage 4
03:44 - Stage 5
05:04 - Stage 6
06:10 - Stage 7
06:48 - Stage 8
07:39 - Stage 9
08:01 - Stage 10
08:42 - Stage 11 (Base)
09:07 - Ending and Loop 2
Super Cobra is the successor to Scramble and retains the same style of gameplay as before, except the difficulty is massively increased and you now fly a helicopter instead of a space ship. Konami isnt playing nice this time, as Super Cobra is much, much harder than Scramble.
There are way more hazards and enemies this time around and also twice as many stages as scramble. You must contend with the usual rockets firing from the ground but also gun turrets, falling stalactites, fireballs, and even UFOs that fire at you!
On top of all that you must navigate your helicopter through some pretty tight areas, which is much harder than it looks due to the massive hitbox of your ship. As a result, cheap, possibly even unavoidable deaths lurk around every corner if you get bad RNG on certain spots (the cave area in particular).
Despite my best efforts I was unable to clear the second loop although in this run I came kind of close dropping my final life in stage 2-10. Super Cobra (Arcade) 1-ALL Clear [2-10] 83,450 Pts](https://i.ytimg.com/vi/ajF0Citli8c/mqdefault.jpg)
