Uploaded October 2020 | Updated September 2026, 3 weeks ago
Full no-death/no miss run of Power Strike / Aleste ( アレスタ ) for the Sega Master System (SMS). This was captured from a JVC X'Eye using the Master System Converter II and the real cart. No emulation or cheats.
Stage Listing:
00:00 - Intro
00:49 - Round 1
04:16 - Round 2
09:14 - Round 3
14:05 - Round 4
20:35 - Round 5
29:57 - Round 6
40:42 - Final Boss + Ending
Power Strike (known as Aleste in Japan) is a vertically scrolling shmup developed by Compile for the Sega Master System / Sega Mk III. It was also released for the MSX computer in Japan (I will get to that version at some point as well). This marks the first game in the Aleste series, which has spanned many games and is even getting a new release later this year (or more likely next year).
Aleste plays and feels a lot like it's predecessor Zanac, and is often considered to be a sort of "spiritual sequel" to that game. In many ways Aleste is actually a more simplified and streamlined version of Zanac, as it removes a lot of the cryptic features and secrets of that game. Depending on your preference this is either a positive improvement or a step backwards. I kind of prefer the deeper system in Zanac myself.
As for items this time around you get both power chips (for your primary weapon) and special weapons which are numbered 1-8. You still have the carriers that come by at certain intervals and drop off helpful powerups for you. Once again you have to budget your "ammo" for the special weapons, and try to maintain picking up powerups of the same number in order to increase it's effectiveness.
I tended to stick with weapon 7 as it not only cancels bullets but has a piercing attack. The main drawback is that it leaves you pretty much defenseless on the sides so you must try and destroy everything before it gets past you. I tried most of the other weapons at one point and in general I do find the weapon balance a lot better here than in Zanac, where it seemed like several of the weapons were useless.
There are only 6 stages this time, but they are all fairly long and the intensity level of the game remains high throughout. In the final stage they really throw everything at you including all of the mini-bosses, enemies from literally all sides, falling tiles, etc. The game does struggle a bit with it's framerate and flickering when the screen gets filled up, but it doesn't ruin the experience.
All said this is a fantastic game, and I highly recommend it, especially for those who enjoyed Zanac.
Full no-death/no miss run of Power Strike / Aleste ( アレスタ ) for the Sega Master System (SMS). This was captured from a JVC X'Eye using the Master System Converter II and the real cart. No emulation or cheats.
Stage Listing:
00:00 - Intro
00:49 - Round 1
04:16 - Round 2
09:14 - Round 3
14:05 - Round 4
20:35 - Round 5
29:57 - Round 6
40:42 - Final Boss + Ending
Power Strike (known as Aleste in Japan) is a vertically scrolling shmup developed by Compile for the Sega Master System / Sega Mk III. It was also released for the MSX computer in Japan (I will get to that version at some point as well). This marks the first game in the Aleste series, which has spanned many games and is even getting a new release later this year (or more likely next year).
Aleste plays and feels a lot like it's predecessor Zanac, and is often considered to be a sort of "spiritual sequel" to that game. In many ways Aleste is actually a more simplified and streamlined version of Zanac, as it removes a lot of the cryptic features and secrets of that game. Depending on your preference this is either a positive improvement or a step backwards. I kind of prefer the deeper system in Zanac myself.
As for items this time around you get both power chips (for your primary weapon) and special weapons which are numbered 1-8. You still have the carriers that come by at certain intervals and drop off helpful powerups for you. Once again you have to budget your "ammo" for the special weapons, and try to maintain picking up powerups of the same number in order to increase it's effectiveness.
I tended to stick with weapon 7 as it not only cancels bullets but has a piercing attack. The main drawback is that it leaves you pretty much defenseless on the sides so you must try and destroy everything before it gets past you. I tried most of the other weapons at one point and in general I do find the weapon balance a lot better here than in Zanac, where it seemed like several of the weapons were useless.
There are only 6 stages this time, but they are all fairly long and the intensity level of the game remains high throughout. In the final stage they really throw everything at you including all of the mini-bosses, enemies from literally all sides, falling tiles, etc. The game does struggle a bit with it's framerate and flickering when the screen gets filled up, but it doesn't ruin the experience.
All said this is a fantastic game, and I highly recommend it, especially for those who enjoyed Zanac.








![Super Cobra (Arcade) 1-ALL Clear [2-10] 83,450 Pts
Full Run through Super Cobra (スーパーコブラ), the sequel to Scramble by Konami.
Stage Listing:
00:00 - Stage 1
01:12 - Stage 2
02:05 - Stage 3
02:55 - Stage 4
03:44 - Stage 5
05:04 - Stage 6
06:10 - Stage 7
06:48 - Stage 8
07:39 - Stage 9
08:01 - Stage 10
08:42 - Stage 11 (Base)
09:07 - Ending and Loop 2
Super Cobra is the successor to Scramble and retains the same style of gameplay as before, except the difficulty is massively increased and you now fly a helicopter instead of a space ship. Konami isnt playing nice this time, as Super Cobra is much, much harder than Scramble.
There are way more hazards and enemies this time around and also twice as many stages as scramble. You must contend with the usual rockets firing from the ground but also gun turrets, falling stalactites, fireballs, and even UFOs that fire at you!
On top of all that you must navigate your helicopter through some pretty tight areas, which is much harder than it looks due to the massive hitbox of your ship. As a result, cheap, possibly even unavoidable deaths lurk around every corner if you get bad RNG on certain spots (the cave area in particular).
Despite my best efforts I was unable to clear the second loop although in this run I came kind of close dropping my final life in stage 2-10. Super Cobra (Arcade) 1-ALL Clear [2-10] 83,450 Pts](https://i.ytimg.com/vi/ajF0Citli8c/mqdefault.jpg)

![Fire Shark (US Version) - 2 Loops Clear [2-ALL to 3-9] 10,015,640 Pts
2 Loops clear of the US version of the arcade Fire Shark, played on the Switch port. Apparently there are 2 versions of Fire Shark, version A (World Version) and version B (US Version) This run is the harder Version B/US version.
Stage listing:
00:00 - Stage 1
04:00 - Stage 2
07:45 - Stage 3
11:34 - Stage 4
15:18 - Stage 5
19:01 - Stage 6
22:46 - Stage 7
26:30 - Stage 8
30:27 - Stage 9
34:01 - Stage 10
36:30 - Final Boss
38:02 - Loop 2 Start
1:15:26 - Loop 3 Start
Basically the same game as Same! Same! Same! 2 player version except quite a bit harder. I limped my way to 10 million just barely. Recovery in this version is very hard actually, since their doesnt seem to be any rank reduction on death. Fire Shark (US Version) - 2 Loops Clear [2-ALL to 3-9] 10,015,640 Pts](https://i.ytimg.com/vi/ccxVEKqGCp0/mqdefault.jpg)