Uploaded December 2010 | Updated September 2026, 3 weeks ago
Chapter 4-P of my FE10 HM 0% growths run, completed in 4 turns.
Expenditures:
Merged convoys.
Sold 15 uses of Rexbolt for 4500G.
Sold 20 uses of Spear for 4500G.
3x Olivi Grass (4800G)
21078G remaining
Stat boosters:
Speedwings (Skrimir)
Boots (Leanne)
Supports:
C (Jill, Volug)
Skills:
Unassigned:
- Resolve (Skrimir)
- Provoke (Skrimir)
- Celerity (Haar)
- Pass (Volug)
Assigned:
- Paragon (Skrimir)
- Resolve (Haar)
- Pass (Skrimir)
Bonus EXP:
Skrimir from 25.00 to 25.99
20520 BEXP remaining
Notes:
Removing Provoke from Skrimir redirects most enemy attacks to Naesala. I need him to reach SS strike by 4-E-1; he gets 42 of the 80 WEXP needed to reach SS strike.
0:32: Given the close proximity of enemies to the starting point, and the low turn threshold for this chapter, I decided to use Laguz Stones on Skrimir and Volug immediately.
1:22: I should point out that although Volug does pretty well, he does have only 13 luk and sometimes gets crit by a halberdier (at around 8 or 9 crit), which more often than not means a restart.
2:57: These bow knights are dangerous, not only because they have effective damage on Naesala, but also because they can't be countered on enemy phase with anyone except Haar.
5:02: Volug gets SS strike, which is needed for him to 2HKO the remainder of the enemies that he will face on this map.
5:38: Haar doesn't actually need Resolve to KO these bow knights by turn 4, but with only around 74 displayed hit on most of them, Haar needs the skl boost to minimize the risk of missing.
10:00: As long as one of the bow knights has 31 atk, Haar has no chance of dying from 21 HP.
Chapter 4-P of my FE10 HM 0% growths run, completed in 4 turns.
Expenditures:
Merged convoys.
Sold 15 uses of Rexbolt for 4500G.
Sold 20 uses of Spear for 4500G.
3x Olivi Grass (4800G)
21078G remaining
Stat boosters:
Speedwings (Skrimir)
Boots (Leanne)
Supports:
C (Jill, Volug)
Skills:
Unassigned:
- Resolve (Skrimir)
- Provoke (Skrimir)
- Celerity (Haar)
- Pass (Volug)
Assigned:
- Paragon (Skrimir)
- Resolve (Haar)
- Pass (Skrimir)
Bonus EXP:
Skrimir from 25.00 to 25.99
20520 BEXP remaining
Notes:
Removing Provoke from Skrimir redirects most enemy attacks to Naesala. I need him to reach SS strike by 4-E-1; he gets 42 of the 80 WEXP needed to reach SS strike.
0:32: Given the close proximity of enemies to the starting point, and the low turn threshold for this chapter, I decided to use Laguz Stones on Skrimir and Volug immediately.
1:22: I should point out that although Volug does pretty well, he does have only 13 luk and sometimes gets crit by a halberdier (at around 8 or 9 crit), which more often than not means a restart.
2:57: These bow knights are dangerous, not only because they have effective damage on Naesala, but also because they can't be countered on enemy phase with anyone except Haar.
5:02: Volug gets SS strike, which is needed for him to 2HKO the remainder of the enemies that he will face on this map.
5:38: Haar doesn't actually need Resolve to KO these bow knights by turn 4, but with only around 74 displayed hit on most of them, Haar needs the skl boost to minimize the risk of missing.
10:00: As long as one of the bow knights has 31 atk, Haar has no chance of dying from 21 HP.


![FE11 H5 0% growths chapter 17 (with commentary)
This is chapter 17 of my FE11 H5 0% growths playthrough, commentated by Mekkah and me. It is completed in 2 turns.
Link to SF for full post: http://serenesforest.net/forums/index.php?showtopic=56675&page=9#entry4050489
Reclass: Wendell to swordmaster
Forge: Wyrmslayer [+4 MT, +5 hit, -4 WT] - 13200G
Name NotFalchion courtesy of Pokegoldmine
Video annotations:
4:19 - Boss strategy: Palla Javelin+ hit @ 73 hit (85.7 true)...
4:27 - Boss strategy: Wendell 2x Wyrmslayer+ hit @ 80 hit (92.2 true), for 72.9% CoS. FE11 H5 0% growths chapter 17 (with commentary)](https://i.ytimg.com/vi/o_lhbk8J1zM/mqdefault.jpg)




![[Commentated] FE10 HM 0% growths chapter 2-P
This is chapter 2-P of my FE10 HM 0% growths playthrough, commentated by Mekkah and Pavise. It is completed in 8 turns (but counts as 9 turns). Nealuchi gains 73 WEXP and ends the chapter at S +3 strike. I will no longer track Nealuchis strike rank.
Big ups to Pavise for this absolutely insane grinding strategy, couldnt have done it better myself, no sir. The man is a peerless expert on Crimean weather patterns and pill organizers for the elderly.
Stat checks in 2-P:
Dracoknight L18: Rolls 14 spd instead of 15 spd - pretty likely
Dracoknight L18: Rolls 14 spd instead of 15 spd - pretty likely
Dracoknight L19: Rolls 14 spd instead of 15 spd - very unlikely
Dracoknight L19: Rolls 14 spd instead of 15 spd - very unlikely
The 2 dracoknights that attack Nealuchi over the last few turns are L20 and cannot roll 14 spd.
Subscribe to Pavise: https://www.youtube.com/@Pavise [Commentated] FE10 HM 0% growths chapter 2-P](https://i.ytimg.com/vi/pLvE0ip8Yy0/mqdefault.jpg)


![[Commentated] FE10 HM 0% growths chapter 2-3
This is chapter 2-3 of my FE10 HM 0% growths playthrough, commentated by KirbymastaH and me. It is completed in 4 turns.
This is the first of a handful of maps in which I have a LOT of allied or NPC units who have a tangible impact in strategy, IF I can get them to do what I want. In this map its not that hard since I only ever direct them to move to targeted locations, but even subtle changes in the targeted tile can affect where the units will move.
The bow paladin has 47 hit (44.7% true) on Marcia at bad biorhythm. The true hit curve has the greatest slope around 50 hit, which is why I wanted to reset for bad or worst biorhythm on the bow paladin. There are 2 other RNG-heavy elements to this strategy: Marcias 26% Killer Lance crit and Makalovs 80.8% chance to survive the boss. Multiply these 3 events together, and the cumulative success rate is 9.4%.
A small correction: Mounted units can be shoved in this game and FE9; its just that the subset of units who can shove them is very small, and none of them are available in this chapter.
Stat checks in 2-3:
Armor axe L20: Rolls 16 or less spd - pretty likely
Halberdier L5: Rolls 16 def instead of 17 def - extremely unlikely
Bow paladin L5: Has bad or worst biorhythm
Itemfinding in 2-3: Arms Scroll (43%)
Follow KirbymastaH: https://www.twitch.tv/kirbymastah [Commentated] FE10 HM 0% growths chapter 2-3](https://i.ytimg.com/vi/pfx2F5In9vQ/mqdefault.jpg)