thesiaoz | FE: Order of the Crimson Arm - Chapter 17 @thesiaoz | Uploaded September 2023 | Updated October 2024, 8 hours ago.
Being used to the yeet strat, basically I didn't really bother checking the enemy stats that much, so complacency almost got me here.
For the chapter, it is sorta back to the turtle strat again, nothing too urgent is going on except for one of the reinforcements with a wyrmslayer is actually considered threatening to Cynthia, but Wayland can easily fly over from his initial position. Also, there's a pegasus knight with a speedwing, and the A.I. priority is back to the "sometimes" zone, so yeah.
For the boss herself, despite her extremely high stats, she's actually not that threatening if you use the "fight them with a high Res unit at range" strat, since she's wielding a windsword and doesn't move. Well, I got a little cocky there and went for melee range and I kinda regretted right afterwards. The reason for that was I'm actually trying not to drag the battle too long so I can use other units to chip her down at range if she wields a melee weapon, but yeah, safety still comes first.
---
Not only being cut off constantly by allies or get insulted by enemy bosses at every opportunity, now one of my allies start to get physical too. I feel like the plot of this romhack is basically about how to make everyone (especially the tactician) feel awful in every way possible.
Being used to the yeet strat, basically I didn't really bother checking the enemy stats that much, so complacency almost got me here.
For the chapter, it is sorta back to the turtle strat again, nothing too urgent is going on except for one of the reinforcements with a wyrmslayer is actually considered threatening to Cynthia, but Wayland can easily fly over from his initial position. Also, there's a pegasus knight with a speedwing, and the A.I. priority is back to the "sometimes" zone, so yeah.
For the boss herself, despite her extremely high stats, she's actually not that threatening if you use the "fight them with a high Res unit at range" strat, since she's wielding a windsword and doesn't move. Well, I got a little cocky there and went for melee range and I kinda regretted right afterwards. The reason for that was I'm actually trying not to drag the battle too long so I can use other units to chip her down at range if she wields a melee weapon, but yeah, safety still comes first.
---
Not only being cut off constantly by allies or get insulted by enemy bosses at every opportunity, now one of my allies start to get physical too. I feel like the plot of this romhack is basically about how to make everyone (especially the tactician) feel awful in every way possible.