Uploaded June 2018 | Updated September 2026, 2 weeks ago
Going Down The Slow Way is a slightly older Doom 1 map from bonnie. The level focuses on fights with medium to large monster groups in big areas which ends up being it's strong suite but also a possible area of improvement.
The fights are decent but not overly engaging. The lack of the ssg while dealing with barons and cacos could be balanced out with providing some more cells or rockets. The fights aren't bad but compared to the cramped combat bonnie's sewers.wad they leave a fair bit to be desired. My favorite fight of the map was towards the end with the diamond shaped platform. Dodging projectiles while moving around it was definitely enjoyable.
For the most part the map looks ok. It's got a minimal/90s vibe to it's architecture and detailing. This works overall but there are a few spots where some more detailing or changing up of the geometry would go a long way in increasing the visual appeal of the map.
This map is decent but not great. If it was looked over again and the combat tweaked and some of the visuals adjusted then it could definitely become a very solid Doom 1 map.
Download: doomworld.com/applications/core/interface/file/attachment.php?id=35288
Going Down The Slow Way is a slightly older Doom 1 map from bonnie. The level focuses on fights with medium to large monster groups in big areas which ends up being it's strong suite but also a possible area of improvement.
The fights are decent but not overly engaging. The lack of the ssg while dealing with barons and cacos could be balanced out with providing some more cells or rockets. The fights aren't bad but compared to the cramped combat bonnie's sewers.wad they leave a fair bit to be desired. My favorite fight of the map was towards the end with the diamond shaped platform. Dodging projectiles while moving around it was definitely enjoyable.
For the most part the map looks ok. It's got a minimal/90s vibe to it's architecture and detailing. This works overall but there are a few spots where some more detailing or changing up of the geometry would go a long way in increasing the visual appeal of the map.
This map is decent but not great. If it was looked over again and the combat tweaked and some of the visuals adjusted then it could definitely become a very solid Doom 1 map.
Download: doomworld.com/applications/core/interface/file/attachment.php?id=35288

![12 Player HR2 Coop [1 Life Only]
Map31 and map32 of HR2. Fuck map32 is ruthless, got ram ranched to shit in it. 12 Player HR2 Coop [1 Life Only]](https://i.ytimg.com/vi/RiVozG6Jn8k/mqdefault.jpg)
![vertigo vs dirtbox [ITZ Golden Potato 7]
A bo3 game between me and dirtbox in the Golden Potato tourney during the first dbt stress test day. The games were super fun and I cant fkn wait to be able to duel all the time when dbt open beta starts.
Footage was taken from Spudhunters stream:
https://www.twitch.tv/videos/690988134
https://challonge.com/ITZgoldenpotato07/
https://www.diabotical.com/ vertigo vs dirtbox [ITZ Golden Potato 7]](https://i.ytimg.com/vi/SkV4-w25zF8/mqdefault.jpg)
![[Maximum Doom] FORTNEW.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] FORTNEW.WAD](https://i.ytimg.com/vi/SwdTv83C1iw/mqdefault.jpg)


![[Maximum Doom] HIPPIE1.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] HIPPIE1.WAD](https://i.ytimg.com/vi/V28CH1P9XNw/mqdefault.jpg)



