Uploaded April 2018 | Updated September 2026, 2 weeks ago
Episode 2 of this up and coming megawad is far superior to episode 1. Playing on the Hard difficulty makes a world of difference as does the increased visual appeal of the maps.
Gameplay is bounds better with the difficulty ramped up. The maps are challenging at times but never overly. There is, however, a noticeable lack of health. This error is critical on the final map of the episode where you need to take teleports that do 20 damage each time you take them.
The final map looks the best by far. In fact, most maps in episode 2 look better than the ones in episode 1. This is probably due to the first being set on the Moon and featuring a lot of grey throughout.
I had a good deal of fun playing through this episode. There are some tweaks to be made here and there but for the most part it's pretty damn solid. The custom weapons and enemies actually work pretty well. Normally I find stuff pulled from Realm667 to stick out like a sore thumb but the enemies used here fit well with the regular Doom bestiary.
I recommend grabbing this wad for yourself and look forward to playing Episode 3.
Thread/download: doomworld.com/forum/topic/99291-the-moon-phobos-and-deimos
Episode 2 of this up and coming megawad is far superior to episode 1. Playing on the Hard difficulty makes a world of difference as does the increased visual appeal of the maps.
Gameplay is bounds better with the difficulty ramped up. The maps are challenging at times but never overly. There is, however, a noticeable lack of health. This error is critical on the final map of the episode where you need to take teleports that do 20 damage each time you take them.
The final map looks the best by far. In fact, most maps in episode 2 look better than the ones in episode 1. This is probably due to the first being set on the Moon and featuring a lot of grey throughout.
I had a good deal of fun playing through this episode. There are some tweaks to be made here and there but for the most part it's pretty damn solid. The custom weapons and enemies actually work pretty well. Normally I find stuff pulled from Realm667 to stick out like a sore thumb but the enemies used here fit well with the regular Doom bestiary.
I recommend grabbing this wad for yourself and look forward to playing Episode 3.
Thread/download: doomworld.com/forum/topic/99291-the-moon-phobos-and-deimos


![[Maximum Doom] FIFFY3.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] FIFFY3.WAD](https://i.ytimg.com/vi/W6YFxFCDV9Y/mqdefault.jpg)



![[Maximum Doom] GRID.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] GRID.WAD](https://i.ytimg.com/vi/X49kUmZfWnA/mqdefault.jpg)

![[Maximum Doom] GOREGSND.WAD
//What is Maximum Doom?
id Software sanctioned shovelware - https://doomwiki.org/wiki/Maximum_Doom
//Where can I get it?
https://archive.org/details/maximum_doom [Maximum Doom] GOREGSND.WAD](https://i.ytimg.com/vi/XXIlIigJA5I/mqdefault.jpg)

