Uploaded December 2015 | Updated September 2026, 2 hours ago
This is a quick follow up to my previous video, about the new 'Depth of Field' effect introduced with ENB 0.287 for Fallout 4, where I provide you with some simple tweaks for your Fallout4.ini file that allow the camera to behave nicely in 3rd person with the depth of field effect. The issue addressed here is that the player character is not positioned in the center of the screen in 3rd person mode, and as such they are rendered blurry and out of focus. Thanks to open-source-benutzer for the original tip!
The lines to add to your Fallout4.ini file are as follows:
[Camera]
fVanityModeMaxDist=400.0000
fPitchZoomOutMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=8.0000
fOverShoulderMeleeCombatPosX=20.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=8.0000
fOverShoulderCombatPosX=20.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
fMinCurrentZoom=0.1500
bApplyCameraNodeAnimations=0
Subscribe for more videos about enhancing the graphics of Fallout 4 with ENB series: youtube.com/c/tapioks
ENB on Nexus Mods: nexusmods.com/fallout4/mods/332
Download ENB for Fallout 4: enbdev.com/download_mod_fallout4.htm
Captured with Shadowplay at 1920x1080 @30FPS on an ASUS G750JH laptop with an overclocked Nvidia GTX 780m 4GB GPU, Intel Core i7-4700HQ CPU @2.4 GHz, 24GB RAM
This is a quick follow up to my previous video, about the new 'Depth of Field' effect introduced with ENB 0.287 for Fallout 4, where I provide you with some simple tweaks for your Fallout4.ini file that allow the camera to behave nicely in 3rd person with the depth of field effect. The issue addressed here is that the player character is not positioned in the center of the screen in 3rd person mode, and as such they are rendered blurry and out of focus. Thanks to open-source-benutzer for the original tip!
The lines to add to your Fallout4.ini file are as follows:
[Camera]
fVanityModeMaxDist=400.0000
fPitchZoomOutMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=8.0000
fOverShoulderMeleeCombatPosX=20.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=8.0000
fOverShoulderCombatPosX=20.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
fMinCurrentZoom=0.1500
bApplyCameraNodeAnimations=0
Subscribe for more videos about enhancing the graphics of Fallout 4 with ENB series: youtube.com/c/tapioks
ENB on Nexus Mods: nexusmods.com/fallout4/mods/332
Download ENB for Fallout 4: enbdev.com/download_mod_fallout4.htm
Captured with Shadowplay at 1920x1080 @30FPS on an ASUS G750JH laptop with an overclocked Nvidia GTX 780m 4GB GPU, Intel Core i7-4700HQ CPU @2.4 GHz, 24GB RAM





![Subsurface Scattering | Skyrim ENB Effect Demo #3
Video demonstrating the underappreciated subsurface scattering (SSS) effect of ENB series for Skyrim, another effect that is only now starting to appear in commercial video games in 2015. Subsurface scattering is the diffusion of light within a translucent material. For more info, see http://en.wikipedia.org/wiki/Subsurface_scattering
In ENB series for Skyrim, subsurface scattering is mostly used to help skin to look more like skin, rather than like leather or rubber.
Recommended Skin Mods for SSS:
Female - Dimonized UNP:
http://www.nexusmods.com/skyrim/mods/6709/
Male - SkySight Skins:
http://www.nexusmods.com/skyrim/mods/58443/
Recommended reflection effect settings for enbseries.ini:
(NOTE: IDEAL SETTINGS MAY VARY BASED ON YOUR ON WEATHER AND LIGHTING MODS)
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=2.0
SpecularAmountMultiplierInteriorNight=2.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=0.2
SubSurfaceScatteringMultiplierDay=0.15
SubSurfaceScatteringMultiplierSunset=0.2
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=4.3
SubSurfaceScatteringMultiplierInteriorNight=4.3
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=0.5
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[SUBSURFACESCATTERING]
Quality=0
Radius=8.0
Amount=0.75
EpidermalAmount=5.0
SubdermalAmount=3.1
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.4
EpidermalMix=0.32
SubdermalMix=1.0
SubdermalTranslucency=0.3
SubdermalPhase=0.12
IgnoreWeatherSystem=true
EnableTextureAlpha=true
My YouTube Channel: https://www.youtube.com/c/tapioks
Enhanced Shaders NLA: www.nexusmods.com/skyrim/mods/61206/
ENB Official Website: http://enbdev.com/
Captured with Shadowplay at 1920x1080 @30FPS on an ASUS G750JH laptop with an overclocked Nvidia GTX 780m 4GB GPU, Intel Core i7-4700HQ CPU @2.4 GHz, 24GB RAM
Music license info: http://www.bethblog.com/bethesda-video-policy/
Infinite thanks to Bethesda Game Studios! Subsurface Scattering | Skyrim ENB Effect Demo #3](https://i.ytimg.com/vi/MPIpjFIYODQ/mqdefault.jpg)




