Uploaded October 2010 | Updated September 2026, 8 hours ago
Half-Life 2: Episode 2 Enhanced Shaders - Download:
HL2: mediafire.com/?6s7s8ssl4r2czsl
HL2-EP2: mediafire.com/?i4n0ffj4c40syzu
For details see moddb.com/mods/hls-enhanced-shaders-2010-custom-enb (about HL:Source version mostly)
SSAO, Depth of Field, Enhanced Bloom
Half-Life 2: Episode 2 Enhanced Shaders - Download:
HL2: mediafire.com/?6s7s8ssl4r2czsl
HL2-EP2: mediafire.com/?i4n0ffj4c40syzu
For details see moddb.com/mods/hls-enhanced-shaders-2010-custom-enb (about HL:Source version mostly)
SSAO, Depth of Field, Enhanced Bloom



![Subsurface Scattering | Skyrim ENB Effect Demo #3
Video demonstrating the underappreciated subsurface scattering (SSS) effect of ENB series for Skyrim, another effect that is only now starting to appear in commercial video games in 2015. Subsurface scattering is the diffusion of light within a translucent material. For more info, see http://en.wikipedia.org/wiki/Subsurface_scattering
In ENB series for Skyrim, subsurface scattering is mostly used to help skin to look more like skin, rather than like leather or rubber.
Recommended Skin Mods for SSS:
Female - Dimonized UNP:
http://www.nexusmods.com/skyrim/mods/6709/
Male - SkySight Skins:
http://www.nexusmods.com/skyrim/mods/58443/
Recommended reflection effect settings for enbseries.ini:
(NOTE: IDEAL SETTINGS MAY VARY BASED ON YOUR ON WEATHER AND LIGHTING MODS)
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=2.0
SpecularAmountMultiplierInteriorNight=2.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=0.2
SubSurfaceScatteringMultiplierDay=0.15
SubSurfaceScatteringMultiplierSunset=0.2
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=4.3
SubSurfaceScatteringMultiplierInteriorNight=4.3
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=0.5
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[SUBSURFACESCATTERING]
Quality=0
Radius=8.0
Amount=0.75
EpidermalAmount=5.0
SubdermalAmount=3.1
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.4
EpidermalMix=0.32
SubdermalMix=1.0
SubdermalTranslucency=0.3
SubdermalPhase=0.12
IgnoreWeatherSystem=true
EnableTextureAlpha=true
My YouTube Channel: https://www.youtube.com/c/tapioks
Enhanced Shaders NLA: www.nexusmods.com/skyrim/mods/61206/
ENB Official Website: http://enbdev.com/
Captured with Shadowplay at 1920x1080 @30FPS on an ASUS G750JH laptop with an overclocked Nvidia GTX 780m 4GB GPU, Intel Core i7-4700HQ CPU @2.4 GHz, 24GB RAM
Music license info: http://www.bethblog.com/bethesda-video-policy/
Infinite thanks to Bethesda Game Studios! Subsurface Scattering | Skyrim ENB Effect Demo #3](https://i.ytimg.com/vi/MPIpjFIYODQ/mqdefault.jpg)






