Uploaded March 2022 | Updated September 2026, 1 day ago
Developed by students in the winter 2022 AR/VR Capstone Class, at UW CSE.
"Extreme Red Light Green Light" is a more complex version of the game "Red Light Green Light," a game where players race to a finish line while trying to avoid moving when the "red light" is called, only being able to move while the "green light" is called. In addition to these features, this application consists of obstacles that require users to climb, row, and jump in order to advance. The target audience of this application is anyone who is interested in competing with others and being able to engage in physical activities at the same time.
The AR/VR Capstone Class, at UW CSE (University of Washington's Allen School of Computer Science & Engineering) is an intensive 10-week class introducing students to AR/VR, Unity, and to developing software apps as a team for VR (Oculus Quest 2). Students also heard talks on different aspects of AR/VR from faculty and guest speakers (tinyurl.com/RealityLabLectures).
Capstone Class: https://courses.cs.washington.edu/courses/cse481v/22wi/
Reality Lab Lectures: tinyurl.com/RealityLabLectures
© UW Reality Lab, 2022
http://realitylab.uw.edu
Developed by students in the winter 2022 AR/VR Capstone Class, at UW CSE.
"Extreme Red Light Green Light" is a more complex version of the game "Red Light Green Light," a game where players race to a finish line while trying to avoid moving when the "red light" is called, only being able to move while the "green light" is called. In addition to these features, this application consists of obstacles that require users to climb, row, and jump in order to advance. The target audience of this application is anyone who is interested in competing with others and being able to engage in physical activities at the same time.
The AR/VR Capstone Class, at UW CSE (University of Washington's Allen School of Computer Science & Engineering) is an intensive 10-week class introducing students to AR/VR, Unity, and to developing software apps as a team for VR (Oculus Quest 2). Students also heard talks on different aspects of AR/VR from faculty and guest speakers (tinyurl.com/RealityLabLectures).
Capstone Class: https://courses.cs.washington.edu/courses/cse481v/22wi/
Reality Lab Lectures: tinyurl.com/RealityLabLectures
© UW Reality Lab, 2022
http://realitylab.uw.edu
![Reality Lab Lectures: Rosie Summers - Building Virtual Realities
The Reality Lab Lectures - Tuesday, April 28, 2020
TALK TITLE: Building Virtual Realities
SPEAKER: Rosie Summers (3D animator and Virtual Reality Artist, XR Games)
RECORDING: Event held over videoconference (during the COVID-19 shutdown) and recorded by UW CSE Production Team [NOTE: the video has captions that provide some words lost in the audio!]
TALK ABSTRACT: In this talk, I will be sharing my industry experience of building virtual realities, from the inside out using VR creative tools such as Tilt Brush and Quill. Exploring the benefits of using these powerful tools to bring a whole new dimension to the way you create characters, worlds alongside it’s rapid visualisation, from pre-vis to production. I will talk about my personal journey into immersive mediums and the tips and tricks I have learnt along the way on all things VR worldbuilding, even including a live demonstration of Tilt Brush (if all goes well).
FIND THIS SPEAKER ONLINE:
Website https://www.rosiesummers.com/
Poly https://poly.google.com/user/8CZPjCt8LvV
YouTube https://www.youtube.com/VRRosie
Instagram https://www.instagram.com/vr_rosie_/
Twitter https://twitter.com/VR_Rosie
© UW Reality Lab, 2020
http://realitylab.uw.edu Reality Lab Lectures: Rosie Summers - Building Virtual Realities](https://i.ytimg.com/vi/uZ0-owE4QrM/mqdefault.jpg)






