Uploaded March 2026 | Updated September 2026, 1 week ago
sorry for the terrible quality all around geforce SUCKS!!!!!!!!
probably my unluckiest grind to date, i died in the 90s 7 times, two of those being 97. in the words of npesta, i like this level but i hate what it did to me. there's some chokepoints that could have been ironed out but it's mostly a really decent xl level which i feel like is hard to find nowadays.
i don't know if this really is harder than bloodbath, my experiences on both levels were polar opposites and i was on a different refresh rate when i did bloodbath. it's higher than it on the aredl though so i consider it my new hardest.
4722 attempts, 21 hours total
level rating: 7/10
enjoyment rating: like 9/10 at first and slowly dwindled down to 0/10
alalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalal
sorry for the terrible quality all around geforce SUCKS!!!!!!!!
probably my unluckiest grind to date, i died in the 90s 7 times, two of those being 97. in the words of npesta, i like this level but i hate what it did to me. there's some chokepoints that could have been ironed out but it's mostly a really decent xl level which i feel like is hard to find nowadays.
i don't know if this really is harder than bloodbath, my experiences on both levels were polar opposites and i was on a different refresh rate when i did bloodbath. it's higher than it on the aredl though so i consider it my new hardest.
4722 attempts, 21 hours total
level rating: 7/10
enjoyment rating: like 9/10 at first and slowly dwindled down to 0/10
alalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalal



![[Catastrophic] Tower of Vacant Hindrances // EToH/TEA Pit of Misery
well this was a long time coming now wasnt it?
unfortunately no full record, i was only planning on playing a little bit that night since it was already kinda late. let this be a lesson to always record no matter what. also my music at the start is so damn loud sorry about that. ðŸ˜
this is probably the tower i was the most on and off with. the amount of times ive tried to grind this only to be filtered near immediately and drop it without a second thought is far higher than it should be. i dont really have a lot i want to say about this tower, but i do have a few things.
i used to hate this tower so much, like top 2 worst towers of all time, but after this final regrind i dont think i hate it as much. i had a consistency breakthrough which made playing this not completely miserable, and i can say that once you do get consistent, this can be really fun, satisfying, and rewarding to play. there were a few jumps that also felt like they never got consistent though. my best example of this is the wrap to the ball on floor 6. i really couldnt get that consistently to save my life and im so glad i dont have to deal with it anymore.
i used a few skips, nothing major but id still like to list them out:
- first jump of 1
- wallhopped last jump of 2 (might be harder than normal route but idk)
- first jump of 9
- wallhopped that one section on 10
i did the last jump of 4 and the two really hard jumps on 8 legit, so im quite happy with this run.
finally, i just wanna talk about the difficulty a little bit. this tower was honestly a lot harder for me than most people who are around my skill i feel. i was just not good at it whatsoever. it felt like i was fighting for my life on almost every jump even though i would land most of them pretty smoothly. my entire top 3 were consistency based towers before this, so being able to say my raw skill has improved is nice. i honestly dont know if id put this above or below tocp. this felt so much harder than tocp to me, but theres a bunch of different factors that makes me rethink that. for now ill say peak cata, below tocp, and ill change it if i start to think differently in the future. this pushes togf out of my top 10 which is genuine insanity.
this and stone classic were the 2 towers i remember making progress on and dropping, so i might go finish stone now. i was also eyeballing jabberwock jagger as a potential second horrific, so ill make a post if i decide to go with that.
top 10 towers by personal difficulty:
1. Tower of Elysian Crossings (Horrific - 12.05)
2. Tower of Cruel Punishment (Catastrophic - 11.99)
3. Tower of Vacant Hindrances (Catastrophic - 11.90)
4. Tower of Elongated Runs (Catastrophic - 11.80)
5. Tower of Champions Road (Catastrophic - 11.75)
6. Tower of Raging Tempest (Catastrophic - 11.60)
7. Tower of Descent Into Exile (Catastrophic - 11.45)
8. Tower of Tortuous Oblivion (Catastrophic - 11.40)
9. Tower of Rove Culmination (Catastrophic - 11.30)
10. Tower of Empty Meaningless Patterns (Catastrophic - 11.20)
Name: Tower of Vacant Hindrances (ToVH)
Location: The Eternal Abyss - Pit of Misery
Creator(s): Torchic000
Difficulty: High-Peak Catastrophic (11.85)
Personal Difficulty: Peak Catastrophic (11.90)
Time Taken: ~30 hours in pom, and anywhere from 10-20 in etoh. rough estimate being 45 hours.
Tower Rating: 4/10
Enjoyment: 5/10 [Catastrophic] Tower of Vacant Hindrances // EToH/TEA Pit of Misery](https://i.ytimg.com/vi/NLeZQr0yTdQ/mqdefault.jpg)
![[Terrifying] Tower of Journeys End // JToH/EToH Ring 9
hey google, search design over gameplay
google: OK, heres what i found on the web for design over gameplay 🤖
i dont think this tower was on anyones jtoh/etoh 2025 bucket list. as an unexpected surprise, this tower got added to ring 9 to bridge the gap between tobk and tons. while i think a high extreme would have done this much better, this still technically does that as well.
im gonna be completely honest, this tower sucks. im not kidding when i say this is the textbook definition of design over gameplay. the gameplay for the entire tower is this weird combination of gimmicky and jank, which honestly could not work worse together. some jumps like the one at 1:25 and basically the entirety of 8 outside are prime examples of things you should not do when making gameplay. i really cant fathom as to why the only outside of the tower is by far the hardest part and its not even close. the only saving graces for this are the design, which is genuinely amazing, especially for 2021, and the fact that this tower is super short. you can get to the 2nd half in 3 and a half minutes on a slightly above average run. it definitely didnt help that i fluked to end of 10 from 5, failed, and didnt get back for another 4 HOURS.
i cant really say i recommend this tower, its not fun. theres better terrifyings in the game like tomm, towww, tons, etc. just go play one of those instead. might do a guide on this sometime, but i wont promise anything cuz i dont want to play this tower again.
Tower: Tower of Journeys End (ToJE)
Creator(s): aetrnalis
Difficulty: Low-Mid Terrifying (10.37)
Personal Difficulty: Low-Mid Terrifying (10.40)
Time Taken: 5 hours and 17 minutes 💀
Tower Rating: 3/10
Enjoyment: 2/10
#jukestowersofhell #jtoh #etoh #eternaltowersofhell #towerofhell #towerofhellroblox #roblox #bundun #obby #obbyroblox #obbytower #robloxobby [Terrifying] Tower of Journeys End // JToH/EToH Ring 9](https://i.ytimg.com/vi/NsygsB1QaBs/mqdefault.jpg)




![[Extreme Demon Platformer] Free Solo // Geometry Dash 2.2
this level is an absolute masterpiece from start to finish. learning and playing was an absolute blast even if there were times of sheer frustration. i thought at first that this was going to be like 22 trials of pain levels of annoying when i saw there were no checkpoints, but its not like that at all. its consistently fun to play, looks great throughout, and every section is super unique and interesting in their own ways. thoughts on each section:
- The Ascend - genuinely great starting part, its quick, easy, and straight to the point. i also love that purple orb thing at the end its super satisfying. 9/10
- Woodways - step up in difficulty, mainly just spike jumps but also oddly satisfying to do. 8/10
- The Ruins - might be a hot take, but this is the hardest part of the level for me. the corner spike jumps in this part felt much harder than any of the other ones, even the garden, and it took me a long time to get them down. most of this section is those kind of jumps though, so this one is gonna be lower than the others. 6.5/10
- Downtown - probably my favorite section in the level, theres so many good strategies to use and i always found this part fun. 10/10
- The Cliffside - not much to say here, but the boulder thing is pretty neat. the spam at the end is kinda annoying but its not too bad. 8/10
- Garden - what people consider the hardest part to be, this part suffers the same as the ruins, but i dont mind this one as much as the ruins for some reason. 7/10
- Coral Climb - this part looked impossible to me when i first played it, but it actually turned out to be pretty consistent, fun, and i ended up fluking it. 8.5/10
in conclusion, this level is so great and if you have the skill for it, definitely give it a go. probably the best top 1 were ever gonna have.
now that this is done, it would be cool to have the entire top 10 rated platformers done so ill try that in due time. for now im probably gonna relax and do some easier levels to bump my moon count since its kinda lacking rn, ive only been doing extremes and insanes lol.
Top 5 Demon Platformers (at time of upload):
1. Free Solo (Top 1)
2. The Abyss (Top 3)
3. HYPER GRAVITRON (Top 4)
4. Terminal Heaven (Top 6)
5. The Tower XXII (Top 11)
i have a public playlist of all my demon platformers on my channel if you wanna check that out
level rating: 10/10 (yes this still gets a 10/10 even if i didnt rank every part 10/10 :P)
enjoyment: 10/10
attempts: 3674 (1691 from the beginning) [Extreme Demon Platformer] Free Solo // Geometry Dash 2.2](https://i.ytimg.com/vi/PvWBIPdsiro/mqdefault.jpg)
