Exploding Car - Blender Texture Preserving Bilateral Denoising Filter @KaiKostack
Exploding Car - Blender Texture Preserving Bilateral Denoising Filter  @KaiKostack
Uploaded August 2012 | Updated September 2026, 9 hours ago
Testing a Blender compositor node setup for bilateral image denoising of Cycles renders. It's not perfect but good for making noise-free previews of later final renders. It preserves texture maps for diffuse, glossy and transmission passes, and also fixes anti-aliasing.

Screenshot: oi48.tinypic.com/71myz9.jpg
Blend file: pasteall.org/blend/25031

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Exploding Car - Blender Texture Preserving Bilateral Denoising Filter

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