@CainOnGames
  @CainOnGames
Timothy Cain | Explaining Non-Linearity @CainOnGames | Uploaded March 2024 | Updated October 2024, 1 hour ago.
I talk about the difficulties in explaining non-linearity to other game developers and game players.

I reference these videos:
My talk at Reboot 2017: youtube.com/watch?v=MEewLWDpscA
Generated dialog in Arcanum: youtube.com/watch?v=5l7YcGCQ5Ck
Non-Linear Game Design: youtube.com/watch?v=2hDxie2Fnvo
How To Gate Non-Linear Stories: youtube.com/watch?v=qm2qwgVwf1A
Explaining Non-LinearityMy Time With MUDs (Multi User Dungeons)CompanionsCastles (1991) and Stonekeep (1995)Polarizing StoriesGame Development ContractingWhy I Hate Cultural ReferencesFlowFeedback Needs ContextUsing Mechanics For StorytellingJob Interview TestsUnderstanding Someone Else’s POV

Explaining Non-Linearity @CainOnGames

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