Exosquad Longplay (Sega Genesis) [QHD] @AL82RetrogamingLongplays
Exosquad Longplay (Sega Genesis) [QHD]  @AL82RetrogamingLongplays
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Game Info
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Developer: Novotrade Software Kit
Publisher: Playmates Interactive Entertainment
Year of Release: 1995

Game Review & Impressions
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The game is based on the animated cartoon series of the same name, first broadcast in the US in 1993. I have no recollection of this series airing on UK television at the time, so the characters, plot and general significance were somewhat lost on me. Info online indicates the series being set in a future where humans have begun colonising and terraforming other worlds, yet the rising of various pirate clans proves to be an existential threat to humanity at large, and must be dealt with.

The video game adaptation created for the Sega Genesis sees players taking control of members of Able Squad, a team of "exoframe" pilots, and the main focus of the TV show. Exoframes are large mech suit/exoskeletons, piloted by a human operator, and designed for battle. They come equipped with various weapon systems, missiles and plasma guns, all capable of dissolving space pirates into molten slag. You'll get to operate different frame types throughout the course of the game, with each unit being the focus of a specific level type.

The first of these sections is an After Burner style piloting section that involves manoeuvring your mech around the screen, avoiding incoming missiles, flying through fields of space mines, and shooting anything else that gets in the way. Visually, it's really quite impressive , with the whole background layer tilting on the Y-axis, but is let down massively by the oversensitive controls. The shape and size of the exoframe also makes avoiding mines far tougher than it should be, and I found the best strategy was to just keep moving in random directions and hope I didn't take too much damage.

The second level type is a side-ways scrolling shooting stage where the player plods along, stopping occasionally to destroy enemies and obstacles when they appear on the screen. A pair of yellow reticules displayed in front of the suit indicate where the left and right arm cannons are aiming, and you can tilt the aim up or down to deal with enemies at different levels of elevation. Again, it's technically quite impressive, with the various individual sprites used to create the exoframe assigned different priorities, occluding one another to give an impression of depth. It's just a shame that the gameplay is rather dull and boring.

The final level type pits two pilots against each other in a one-on-one close quarters battle involving punches, kicks, slams, plus the occasional plasma blast and missile salvo for good measure. It's a basic beat 'em up section that, to its credit, manages to convey the size, weight and general heft of the exoframes, although the slowness of animations means that every animation is overly telegraphed, leading to combat which is slow and rather cludgy. The simulated 3D using overlapping sprites is, once again, quite impressive, but it's just not particularly fun to play.

And that's the general takeaway from Exosquad. Despite some impressive visuals, the three level types are either dull, uninspiring, or too frustrating to enjoy. It doesn't matter how good the visuals are if the underlying gameplay isn't up to scratch, and that's the biggest problem the game has. There's also a huge amount of boring exposition to sit through between levels, which is more depressing when you come to realise what comes next wasn't worth the wait. It's a real shame, because I think this could have been quite a decent title if there had been more variety in the level design and mechanics. The reality is, I suspect this got tucked away in a draw after the first couple of games, then largely forgotten.

Chapters
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0:00:00 Attract mode
0:02:10 Intro
0:06:38 Stage 01
0:08:49 Stage 02
0:12:51 Stage 03
0:15:55 Stage 04
0:18:28 Stage 05
0:15:16 Stage 06
0:27:43 Stage 07
0:36:05 Stage 08
0:41:40 Stage 09
0:45:22 Stage 10
0:46:32 Stage 11
0:49:52 Stage 12
0:53:53 Stage 13
0:57:05 Stage 14
1:02:14 Stage 15
1:04:50 Stage 16
1:09:57 Stage 17
1:16:50 Stage 18
1:21:53 Stage 19
1:25:01 Stage 20
1:28:42 Ending
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Exosquad Longplay (Sega Genesis) [QHD]

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