Mad Motor Longplay (Arcade) [QHD] [Unreleased Prototype] @AL82RetrogamingLongplays
Mad Motor Longplay (Arcade) [QHD] [Unreleased Prototype]  @AL82RetrogamingLongplays
Uploaded July 2026 | Updated September 2026, 2 weeks ago
Game Info
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Developer: Mitchell Corporation
Publisher: Mitchell Corporation
Year of Release: 1989 (unreleased)

Game Review & Impressions
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Rummaging in the closet of games which never made it to market, Mad Motor is certainly an odd thing. The attract mode is the only coin-op I'm aware that flips the bird on any prospective player, telling you this a game with an attitude problem. It's a blend of Mad Max post apocalyptica featuring warring motorcycle gangs and mutants, into the midst of which the player is thrust. The objective of each stage is to batter opposing riders and vehicles into submission using a pair of wrist-worn blades until they eventually explode. You can leverage these explosions to lift your bike into the air, which will cause extra damage to other enemies when you land on them.

The player character also has something of a dark secret. When reduced to the final unit of energy within the current life, he turns into a hulking demon of devastating power. It's s kind of final gambit state where the extra power might just be sufficient to help pull through a difficult situation, but as there's no way to recover health that I could determine, it's usefulness is actually rather limited.

Although the aesthetic is cool, I can see why the game got canned. The truth of the matter is it doesn't play very well, and this is due in large part to the lack of perceived damage you do to many of the enemies. It wasn't until later in the longplay I realised that what the game expects you to do is kill the weaker enemies with your blades, then use the ensuing explosion as a springboard and to dunk on top of the more powerful enemies with your bike. Even then, enemies like the armoured knights are incredibly dangerous and difficult to tackle, and the game feels poorly balanced in general. The final spear-twirling samurai boss and its pet dragon is a case in point, one which is virtually impossible to defeat.

Maybe with a few tweaks and a round of rebalancing Mad Motor could have been a decent coin muncher. The graphics are great and everything moves at a decent lick, and the design of the enemies is pretty cool all round; medieval knights jousting atop 1000cc seeds is certainly not a common sight as far as games are concerned, nor is a massive gorilla hanging from a helicopter. It's all genuinely quite interesting stuff, just not especially fun to play.

Chapters
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00:00 Attract mode
01:11 Stage 01
04:29 Stage 02
08:12 Stage 03
11:57 Stage 04
13:33 Stage 05
16:35 Stage 06
20:37 Ending
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Mad Motor Longplay (Arcade) [QHD] [Unreleased Prototype]

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