Uploaded June 2017 | Updated September 2026, 47 minutes ago
I've basically come to the conclusion at this point that Divinity is probably about as broken as Immunize is, at least if you're being thorough in your exploration of the Labyrinth. Extra levels make a pretty big difference in the damage formula for this game, and EXP comes easily when you can fight everything in your way with skill spam thanks to Relaxing's TP gain.
Still, once again I reckon with a lower leveled Party this wouldn't have been difficult as long as the DH managed to pull off a Head Bind, as disabling Blizzard and Flood severely dents the boss's damage output.
I'm so overleveled that it would have been easy to get the conditional drop by not using any Fire attacks but like most special Boss drops, the cost to actually buy the superweapon is out my price range for now, so the regular drop's Bow unlock is prefferable.
I've basically come to the conclusion at this point that Divinity is probably about as broken as Immunize is, at least if you're being thorough in your exploration of the Labyrinth. Extra levels make a pretty big difference in the damage formula for this game, and EXP comes easily when you can fight everything in your way with skill spam thanks to Relaxing's TP gain.
Still, once again I reckon with a lower leveled Party this wouldn't have been difficult as long as the DH managed to pull off a Head Bind, as disabling Blizzard and Flood severely dents the boss's damage output.
I'm so overleveled that it would have been easy to get the conditional drop by not using any Fire attacks but like most special Boss drops, the cost to actually buy the superweapon is out my price range for now, so the regular drop's Bow unlock is prefferable.










