Uploaded February 2015 | Updated September 2026, 2 hours ago
5 Turns.
serenesforest.net/forums/index.php?showtopic=52099
Main changes
Roy gets 3 kills instead of 0!
Marcus gets a lot more Axe WEXP (that crit on Turn 4 EP was just kinda sitting there so I figured I may as well use it for Axe WEXP)
Lance and Wolt don't get levels. They will next chapter anyway, very close, but in Wolt's case (and Lott's since I avoided getting him a level) I figured it would be better to sort of spread EXP since it's unlikey minor units like them will get 2 levelups, so letting them chip to a level is more sensible. Elen healed more I guess lol.
I heavily cut down on chances of death via having redistributed Healing and use of Chad offensively since he didn't need to meatshield Roy anymore. Also reduced the amount of RN burning overall on the map. (although Marcus's level still takes a while)
There was potential for more Roy kills via crits on Turn 4 EP, but screw rigging EP crits and good levelups. Also potential for getting Shanna or Alan to level 4, but even if it's PP, rigging levels after crits is annoying and Chapter 4 is going to be so leniant due to Rutger recruit that I can easily just rig noncrit PP levelups. EP Stats are essentially the same as the first vid aside from the fact the enemies after the first Soldier Roy kills get -3hit and -1dmg on Roy due to leveling up. Which still turns his chances of death on Turn 4 into something much more favorable.
Large RN Burns
Turn 2
Lott Arrow U4L1 Cycle (LDURx314)
Turn 5
Dieck Arrow R4U1 Cycle (ULRDx28)
Dieck Arrow R4U1 Cycle (ULRDx822)
5 Turns.
serenesforest.net/forums/index.php?showtopic=52099
Main changes
Roy gets 3 kills instead of 0!
Marcus gets a lot more Axe WEXP (that crit on Turn 4 EP was just kinda sitting there so I figured I may as well use it for Axe WEXP)
Lance and Wolt don't get levels. They will next chapter anyway, very close, but in Wolt's case (and Lott's since I avoided getting him a level) I figured it would be better to sort of spread EXP since it's unlikey minor units like them will get 2 levelups, so letting them chip to a level is more sensible. Elen healed more I guess lol.
I heavily cut down on chances of death via having redistributed Healing and use of Chad offensively since he didn't need to meatshield Roy anymore. Also reduced the amount of RN burning overall on the map. (although Marcus's level still takes a while)
There was potential for more Roy kills via crits on Turn 4 EP, but screw rigging EP crits and good levelups. Also potential for getting Shanna or Alan to level 4, but even if it's PP, rigging levels after crits is annoying and Chapter 4 is going to be so leniant due to Rutger recruit that I can easily just rig noncrit PP levelups. EP Stats are essentially the same as the first vid aside from the fact the enemies after the first Soldier Roy kills get -3hit and -1dmg on Roy due to leveling up. Which still turns his chances of death on Turn 4 into something much more favorable.
Large RN Burns
Turn 2
Lott Arrow U4L1 Cycle (LDURx314)
Turn 5
Dieck Arrow R4U1 Cycle (ULRDx28)
Dieck Arrow R4U1 Cycle (ULRDx822)










