Uploaded March 2023 | Updated September 2026, 18 minutes ago
This is meant to be a general guide with more focus on DPS perspective than before. I'm not savvy with the support POV but I'll try to leave a few details below. Unfortunately don't have footage of doing Reef Hearts but will also leave details about that below. If you guys have any questions, y'all can leave comments!
AlcastHQ's vDSR Guide: alcasthq.com/eso-dreadsail-reef-trial-guide
Nilandia's ESOU vDSR Guide: eso-u.com/articles/nilandias_guide_to_dreadsail_reef__all_mechanics_bosses_and_strategies
Tank Club's vDSR Guide: thetankclub.com/eso-trial-guides/eso-dreadsail-reef-trial
These clips were taken a few months ago in the High Isle patch, but the tips and strats still apply.
- - - Extra Info - - -
1.) In total, there are 5 Guardians (1 Big, 2 Medium, 2 Small).
2.) For Reef Hearts, usually 1 of the 2 DPS will have Echoing Vigor. Hearts are pretty easy; just stay between the poison cones and watch out for any Heavy Attacks from the crab. Be extra careful for the synergy when you kill a Heart. Don't take it if you need to kill a second Heart. If you accidentally take it when not supposed to, a sub DPS will need to be sent down in your place, but it might be a wipe.
3.) The DK Tank has a tough job in this fight. Basically they have to hold all the Guardians and try not to move them too much. The DK tank can pop Magma Shells during multiple poison cones. This way, the DK tank can stay still, take almost no damage, and not place Poison AoEs everywhere. They will need to place Poison AoEs sooner or later though; ideally place them in a rainbow to keep the bosses from moving, but they might run out of space eventually and need to pull the bosses backwards.
4.) We had one of the healers taunt Incendiaries and drag them onto the Guardians. Other than that, I believe healers mostly just stay in group and heal.
5.) Off-tank grabs extra adds (Bears, Senches, Incendiaries in group, etc) and holds them in the stack.
6a.) It can be hard to tell which Guardian to prioritize. Generally, you want to focus the one that is going to channel a Heart next, but has enough time left for you to kill it.
6b.) For example, we focus the Big guy first because he channeled at the start, and there's no way we would be able to kill the others before they get to channel. So we have maybe 2 minutes until Big guy channels again (just a guess from what I've observed). After Big guy, for us it was a toss-up between the 1st Medium or 1st Small because sometimes the Medium left first, and other times the Small left first.
6c.) At 3rd circle, usually we focus the 2nd Medium guy (the one that channeled at Anchor) because of the same logic for Big guy, but also because we knew we'd be able to kill the other Guardians in cleave before they got to channel again. Sometimes however, the bosses will just do something so random like immediately channeling a Heart again even though it channeled 10 seconds ago.
- - - - - - - - - - -
Sorry for the essays. There's so many little details it's hard to say things concisely, which is one of the reasons I didn't do a voiceover this time. This fight is more weird than complicated. Hope you found this helpful!
Music [Genre - Lofi]:
Jhove, Elijah Lee - before i met you
trxxshed, fourwalls - Passing Time
This is meant to be a general guide with more focus on DPS perspective than before. I'm not savvy with the support POV but I'll try to leave a few details below. Unfortunately don't have footage of doing Reef Hearts but will also leave details about that below. If you guys have any questions, y'all can leave comments!
AlcastHQ's vDSR Guide: alcasthq.com/eso-dreadsail-reef-trial-guide
Nilandia's ESOU vDSR Guide: eso-u.com/articles/nilandias_guide_to_dreadsail_reef__all_mechanics_bosses_and_strategies
Tank Club's vDSR Guide: thetankclub.com/eso-trial-guides/eso-dreadsail-reef-trial
These clips were taken a few months ago in the High Isle patch, but the tips and strats still apply.
- - - Extra Info - - -
1.) In total, there are 5 Guardians (1 Big, 2 Medium, 2 Small).
2.) For Reef Hearts, usually 1 of the 2 DPS will have Echoing Vigor. Hearts are pretty easy; just stay between the poison cones and watch out for any Heavy Attacks from the crab. Be extra careful for the synergy when you kill a Heart. Don't take it if you need to kill a second Heart. If you accidentally take it when not supposed to, a sub DPS will need to be sent down in your place, but it might be a wipe.
3.) The DK Tank has a tough job in this fight. Basically they have to hold all the Guardians and try not to move them too much. The DK tank can pop Magma Shells during multiple poison cones. This way, the DK tank can stay still, take almost no damage, and not place Poison AoEs everywhere. They will need to place Poison AoEs sooner or later though; ideally place them in a rainbow to keep the bosses from moving, but they might run out of space eventually and need to pull the bosses backwards.
4.) We had one of the healers taunt Incendiaries and drag them onto the Guardians. Other than that, I believe healers mostly just stay in group and heal.
5.) Off-tank grabs extra adds (Bears, Senches, Incendiaries in group, etc) and holds them in the stack.
6a.) It can be hard to tell which Guardian to prioritize. Generally, you want to focus the one that is going to channel a Heart next, but has enough time left for you to kill it.
6b.) For example, we focus the Big guy first because he channeled at the start, and there's no way we would be able to kill the others before they get to channel. So we have maybe 2 minutes until Big guy channels again (just a guess from what I've observed). After Big guy, for us it was a toss-up between the 1st Medium or 1st Small because sometimes the Medium left first, and other times the Small left first.
6c.) At 3rd circle, usually we focus the 2nd Medium guy (the one that channeled at Anchor) because of the same logic for Big guy, but also because we knew we'd be able to kill the other Guardians in cleave before they got to channel again. Sometimes however, the bosses will just do something so random like immediately channeling a Heart again even though it channeled 10 seconds ago.
- - - - - - - - - - -
Sorry for the essays. There's so many little details it's hard to say things concisely, which is one of the reasons I didn't do a voiceover this time. This fight is more weird than complicated. Hope you found this helpful!
Music [Genre - Lofi]:
Jhove, Elijah Lee - before i met you
trxxshed, fourwalls - Passing Time

![ESO - 135K DPS Stamina Nightblade | Update 45
Did a best out of 5 for the ol stamblade, got another 135 shortly after this. Same setup as last patch, but my rotation was slightly better this time, which offset the damage loss of the Null Arca nerf/fix lol.
140K is still doable, especially with Meteor prebuff (1-2K DPS gain), but might need some pretty heavy crit farming. I didnt Meteor prebuff because I was too lazy to set up the Wardrobe, plus it might be awkward with controller.
I will leave links to 140K+ parses here if others achieve it:
(TBA)
- - - - - ⚠️ Whats New in U45 ⚠️ - - - - -
Tbh, this patch is pretty boring in terms of PvE. Basically 0 combat changes other than the following:
1.) Null Arca multi-proc fix
- From Week 4 notes: This set [can] no longer proc multiple times before its cooldown is applied [...]
In terms of Single Target (ST), this is really only a noticeable nerf for nightblades (and Runeblades/Force Pulse builds) due to all their instant cast skills/hits. How big of a nerf it is depends on how many multi-procs you were getting before.
In the few blade parses I did, Null is consistently doing ~8K DPS, which is a ~2K loss compared to my U44 parses. Null did 14K DPS in Alduins U44 blade parse, so that parse would be ~6K lower in U45 lol.
The fix also makes the set more unreliable when adds are involved. Before, if you crit on both the boss and an add, youll proc on both of them. But now you can only proc Null on one of them. Combine that with the chance that you crit on the add(s) and not the boss at the time of the proc. Basically, the fix makes it more likely than before that youll proc on an add and not the boss.
In my opinion, its still a good set in pure ST fights, especially short bursty ones (less than 1 minute). I think itll still be nightblades best ST set. For example, most bosses in AA and Kynes, Zhajhassa in Maw, etc. Nulls just going to be more niche than it was last patch.
2.) Relequen stat lines change
- 2 piece: 657 Critical Chance ➤ 129 Weapon and Spell Damage
- 4 piece: 657 Critical Chance ➤ 1487 Offensive Penetration
- Perfected bonus: 1096 Max Stamina ➤ 129 Weapon and Spell Damage
This can either be a good or slightly bad change depending on your build or content focus.
Its good for players that can make use of the pen line (i.e. casual players, solo or 4man content, etc). If you fall within that group of players, expect a 1-2% overall damage buff compared to old Rele.
However, its noticeably bad for Stam DPS in optimized trial groups or dummy parsing (where the pen line isnt useful) with an overall damage loss of almost 2%. So if you were a Stam DPS doing 100K with Rele before, expect a 1-2K DPS loss. According to damage calculator, its technically a very slight nerf for Mag DPS chars as well (~0.5% loss).
- - - - - 🔥 About The Parse 🔥 - - - - -
As always, this is a dynamic rotation, so Im just spamming Surprise Attack/bow procs and refreshing DoTs when needed.
I recommend popping a potion and wait for potion cooldown to reach halfway or slightly past halfway before you start the parse. This way youll have your 2nd Incap ready faster.
⚠️ Prebuff and Opener:
Have 5x Merciless Resolve stacks ➤ Prebuff Dark Shade and Deadly Cloak ➤ Cast Shadowy Disguise while walking in ➤ Barbed Trap ➤ (Start Light Attacking now) Stampede ➤ Bow Proc (Merciless Resolve) ➤ Debilitate and Carve ➤ Incap ➤ Spam
💥 Skill Priorities:
Carve ➤ Merciless Resolve ➤ Incapacitating Strike ➤ Stampede ➤ Barbed Trap ➤ Debilitate ➤ Dark Shade ➤ Deadly Cloak ➤ Shadowy Disguise ➤ Spam
🗡️ Execute:
- At 33% replace Surprise Attack with Killers Blade
- At 17% stop casting Merciless Resolve; cast Dark Shade, Debilitate, Carve and/or Deadly Cloak one last time if theyre about to run out
- At 10-15% cast Shadowy Disguise one last time
- At 8-10% cast Stampede and/or Trap one last time if theyre about to run out
- At 8% or lower, just spam Killers Blade
By the way, Stamblade sustain in content can sometimes be pretty bad if you use bi-stat food (assuming DW/2H). If you cant sustain in bi-stat, I recommend Artaeum Takeaway Broth.
Other Info:
🧬Race - Dark Elf
🧃Potion - Weapon Power Potions
✨️Mundus - Thief
🍲Food: Lava Foot Soup
Music:
Elijah Lee, aimless - Explorers
Elijah Lee, aimless - Escape With Me ESO - 135K DPS Stamina Nightblade | Update 45](https://i.ytimg.com/vi/ElDUVm7waPQ/mqdefault.jpg)


![ESO - 106K DPS Magicka Dragonknight (Dark Elf) - Waking Flame [Xbox NA]
Havent played the MagDK since vMoL HM was the biggest flex (damn that was 5 years ago). Sustain is horrible, but its really fun to play.
Im not sure if this parse is considered cheese, cuz I am using Equilibrium lol.
Here, I am a Dark Elf using Spell pots, so this could be higher as a Khajiit using Ult pots (108K+ definitely possible on console). Sustain is a bit better on a DK with Ult pots too, just make sure the Ult pots also restore Magic.
I would say if youre practicing the MagDK, just use spell pots for now and when youre doing 100K+, switch to ult pots if you want to.
MagDKs using Zens will be about 5K-6K DPS lower.
105K Xbox MagDK w/ spell pots and no Equilibrium: https://www.youtube.com/watch?v=03cgD7jjgro
Build (6 Light, 1 Medium):
1 Slimecraw
1 Kilt
5 Perfected Bahsei
5 Perfected Siroria (Charged Daggers)
Music:
1.) Zankyou No Terror OST - Von (Kayou. Remix)
2.) Frank Ocean - Nights (Part 2, Instrumental) ESO - 106K DPS Magicka Dragonknight (Dark Elf) - Waking Flame [Xbox NA]](https://i.ytimg.com/vi/F6pQ4phUqdI/mqdefault.jpg)
![ESO - 64.7K DPS StamBlade (51M Dummy) - [Clockwork City]
Still have a bit to work on but not bad for first day, I guess. 70K+ should be possible!
Video at 110% speed to fit song lol
Gear:
2 Velidreth
5 Hundings (Nirn Poison/Infused Berserker)
5 War Machine Body
Nirn VMA Bow (w/ Poisons)
Music:
Odesza - How Did I Get Here ESO - 64.7K DPS StamBlade (51M Dummy) - [Clockwork City]](https://i.ytimg.com/vi/Fm9V32AvLVI/mqdefault.jpg)
![ESO - 97K DPS Magicka Templar [Scalebreaker]
So Ive been testing a few really dynamic rotations, but they were all either inconsistent or too hard. Theyre prob not worth it at all lol, so I settled on this static rotation and CP from Sparrow and Flash Ambush (Thank you. Hey theyre Xbox too!).
It took me a while to figure out why my sustain was so bad compared to them. Turns out its the Vamp sustain passive... and Im not a vamp...
So for the next parse Ill get my Vamp and parse again. Should be able to hit 99 or 100k. Sadly I wont have Perfected Siroria for a while, so wont be at my full potential. Im going to trait change my Helm next Sunday too when I get the weekly crystals, so well see how that goes.
Thanks for watching and if you need any info on this rotation, go check out Sparrow on YouTube. I dont know if Flash has one but I know he has a clip of a 101k on GamerDVR
Music:
smokefishe - Skylight
Donations (Thank you!):
paypal.me/fraktahl ESO - 97K DPS Magicka Templar [Scalebreaker]](https://i.ytimg.com/vi/GDMwvBILiaw/mqdefault.jpg)

![ESO - 69K DPS StamDK (51M Dummy) - [Clockwork City]
Think I caught 3 War Machine procs in this one. Hope yall enjoy!
We switched to group parsing at a different house and our DPS went back up for some reason lol (Mightve been dummy placement?). Cant wait to retest my stamblade ;).
Build:
2 Veli
5 Hundings
5 VO
Blue CP:
31 Master at Arms, 61 Thaumaturge, 61 Precise Strikes, 21 Piercing, 56 Mighty
Music:
Seven Lions - Freesol (Dabin Remix) ESO - 69K DPS StamDK (51M Dummy) - [Clockwork City]](https://i.ytimg.com/vi/JN3whJj2ae4/mqdefault.jpg)
![ESO - (Former) Console Record: 116,885 vAS HM - Stamsorc POV | High Isle [Xbox NA]
Forgot to start recording before starting so the beginning was cut out :(
Overall the run was good but wasnt near perfect. Tab targeting in vAS is ass. It was a 3 day prog for 117K score but sadly ran out of time since Lost Depths update drops tomorrow for console (Stamsorc nerfs). Thanks to Ambition for setting up the runs and raid leading.
Guild: Eternal
Time: 2:53
Build (6 Medium, 1 Light):
1 Kilt / 1 Slimecraw / 5 Tzogvin / 5 Coral Riptide
Godspeed Sky (DK Main Tank POV): https://youtu.be/uW87s5a3TSI
Music:
Roddy Ricch - War Baby ESO - (Former) Console Record: 116,885 vAS HM - Stamsorc POV | High Isle [Xbox NA]](https://i.ytimg.com/vi/Jf47I5H8Xlo/mqdefault.jpg)
